gaim/gaim

This is a temporary fix for the rate limit problems.
oldstatus
2005-10-15, Mark Doliner
649cffd7a416
This is a temporary fix for the rate limit problems.

Cause: Gaim uses the SNAC 0x0004/0x0015 to fetch the away message
of each user in your buddy list. Previously this SNAC was in a
"rate class" that had an extremely lenient rate limit. Gaim would
fetch a new away message at most every 1.3 seconds. AOL recently
moved this SNAC to be in the same rate class as most of the other
SNACs (send IM, add buddy, connect to chat room, etc.) My temporary
fix is to bump this delay to 10 seconds.

We copied this functionality from iChat, and it looks like they
might actually be having the same problem (but I didn't even take
a packet capture to verify). If this is the case, AOL is really
stupid.

Possibly better fixes:
* Use the rate information to delay packets so that we never hit
a rate limit
* There may be a different SNAC that is now more leniently rate
limited. Possibly 0x0002/0x0005 or 0x0004/0x0006.
#include "internal.h"
#include "plugin.h"
#include "account.h"
#include "connection.h"
#include "conversation.h"
#include "version.h"
/* include UI for gaim_gtkdialogs_about() */
#include "gtkplugin.h"
#include "gtkdialogs.h"
#define GAIMINC_PLUGIN_ID "core-gaiminc"
static void
echo_hi(GaimConnection *gc)
{
/* this doesn't do much, just lets you know who we are :) */
gaim_gtkdialogs_about(NULL, NULL);
}
static gboolean
reverse(GaimAccount *account, char **who, char **message, int *flags)
{
/* this will drive you insane. whenever you receive a message,
* the text of the message (HTML and all) will be reversed. */
int i, l;
char tmp;
/* this check is necessary in case bad plugins do bad things */
if (message == NULL || *message == NULL)
return FALSE;
l = strlen(*message);
if (!strcmp(*who, gaim_account_get_username(account)))
return FALSE;
for (i = 0; i < l/2; i++) {
tmp = (*message)[i];
(*message)[i] = (*message)[l - i - 1];
(*message)[l - i - 1] = tmp;
}
return FALSE;
}
static void
bud(GaimBuddy *who)
{
GaimAccount *acct = who->account;
GaimConversation *conv = gaim_conversation_new(GAIM_CONV_IM, acct, who->name);
gaim_conv_im_send(GAIM_CONV_IM(conv), "Hello!");
}
/*
* EXPORTED FUNCTIONS
*/
static gboolean
plugin_load(GaimPlugin *plugin)
{
/* this is for doing something fun when we sign on */
gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
plugin, GAIM_CALLBACK(echo_hi), NULL);
/* this is for doing something fun when we get a message */
gaim_signal_connect(gaim_conversations_get_handle(), "receiving-im-msg",
plugin, GAIM_CALLBACK(reverse), NULL);
/* this is for doing something fun when a buddy comes online */
gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-on",
plugin, GAIM_CALLBACK(bud), NULL);
return TRUE;
}
static GaimPluginInfo info =
{
GAIM_PLUGIN_MAGIC,
GAIM_MAJOR_VERSION,
GAIM_MINOR_VERSION,
GAIM_PLUGIN_STANDARD, /**< type */
NULL, /**< ui_requirement */
0, /**< flags */
NULL, /**< dependencies */
GAIM_PRIORITY_DEFAULT, /**< priority */
GAIMINC_PLUGIN_ID, /**< id */
N_("Gaim Demonstration Plugin"), /**< name */
VERSION, /**< version */
/** summary */
N_("An example plugin that does stuff - see the description."),
/** description */
N_("This is a really cool plugin that does a lot of stuff:\n"
"- It tells you who wrote the program when you log in\n"
"- It reverses all incoming text\n"
"- It sends a message to people on your list immediately"
" when they sign on"),
"Eric Warmenhoven <eric@warmenhoven.org>", /**< author */
GAIM_WEBSITE, /**< homepage */
plugin_load, /**< load */
NULL, /**< unload */
NULL, /**< destroy */
NULL, /**< ui_info */
NULL /**< extra_info */
};
static void
init_plugin(GaimPlugin *plugin)
{
}
GAIM_INIT_PLUGIN(gaiminc, init_plugin, info)