gaim/gaim

5428dacb9d23
disable the removing buddy from old group step in moving a buddy.
This should make moving a buddy end up with the buddy in both groups.
That obviously sucks, but also sucks much less than removing the buddy,
like we currently do. Hopefully I'll find time to fix this right.
/**
* @file user.c User functions
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "msn.h"
#include "user.h"
#include "slp.h"
MsnUser *
msn_user_new(MsnUserList *userlist, const char *passport,
const char *store_name)
{
MsnUser *user;
user = g_new0(MsnUser, 1);
user->userlist = userlist;
msn_user_set_passport(user, passport);
msn_user_set_store_name(user, store_name);
/*
* XXX This seems to reset the friendly name from what it should be
* to the passport when moving users. So, screw it :)
*/
#if 0
if (name != NULL)
msn_user_set_name(user, name);
#endif
return user;
}
void
msn_user_destroy(MsnUser *user)
{
g_return_if_fail(user != NULL);
if (user->clientcaps != NULL)
g_hash_table_destroy(user->clientcaps);
if (user->group_ids != NULL)
g_list_free(user->group_ids);
if (user->msnobj != NULL)
msn_object_destroy(user->msnobj);
if (user->passport != NULL)
g_free(user->passport);
if (user->friendly_name != NULL)
g_free(user->friendly_name);
if (user->store_name != NULL)
g_free(user->store_name);
if (user->phone.home != NULL)
g_free(user->phone.home);
if (user->phone.work != NULL)
g_free(user->phone.work);
if (user->phone.mobile != NULL)
g_free(user->phone.mobile);
g_free(user);
}
void
msn_user_update(MsnUser *user)
{
GaimConnection *gc;
gc = user->userlist->session->account->gc;
if (user->online)
serv_got_update(gc, user->passport, TRUE, 0, 0, user->idle, user->status);
else
serv_got_update(gc, user->passport, FALSE, 0, 0, 0, 0);
}
void
msn_user_set_state(MsnUser *user, const char *state)
{
GaimConnection *gc;
int status = 0;
int idle = 0;
GaimBuddy *b;
gc = user->userlist->session->account->gc;
if ((b = gaim_find_buddy(gc->account, user->passport)) != NULL)
status |= ((((b->uc) >> 1) & 0xF0) << 1);
if (!g_ascii_strcasecmp(state, "BSY"))
status |= UC_UNAVAILABLE | (MSN_BUSY << 1);
else if (!g_ascii_strcasecmp(state, "IDL"))
{
status |= UC_UNAVAILABLE | (MSN_IDLE << 1);
idle = -1;
}
else if (!g_ascii_strcasecmp(state, "BRB"))
status |= UC_UNAVAILABLE | (MSN_BRB << 1);
else if (!g_ascii_strcasecmp(state, "AWY"))
status |= UC_UNAVAILABLE | (MSN_AWAY << 1);
else if (!g_ascii_strcasecmp(state, "PHN"))
status |= UC_UNAVAILABLE | (MSN_PHONE << 1);
else if (!g_ascii_strcasecmp(state, "LUN"))
status |= UC_UNAVAILABLE | (MSN_LUNCH << 1);
user->status = status;
user->idle = idle;
}
void
msn_user_set_passport(MsnUser *user, const char *passport)
{
g_return_if_fail(user != NULL);
if (user->passport != NULL)
g_free(user->passport);
user->passport = g_strdup(passport);
}
void
msn_user_set_friendly_name(MsnUser *user, const char *name)
{
g_return_if_fail(user != NULL);
if (user->friendly_name != NULL)
g_free(user->friendly_name);
user->friendly_name = g_strdup(name);
}
void
msn_user_set_store_name(MsnUser *user, const char *name)
{
g_return_if_fail(user != NULL);
if (user->store_name != NULL)
g_free(user->store_name);
user->store_name = g_strdup(name);
}
void
msn_user_set_buddy_icon(MsnUser *user, const char *filename)
{
struct stat st;
FILE *fp;
MsnObject *msnobj = msn_user_get_object(user);
g_return_if_fail(user != NULL);
if (filename == NULL || g_stat(filename, &st) == -1)
{
msn_user_set_object(user, NULL);
}
else if ((fp = g_fopen(filename, "rb")) != NULL)
{
unsigned char *buf;
SHA_CTX ctx;
gsize len;
char *base64;
unsigned char digest[20];
if (msnobj == NULL)
{
msnobj = msn_object_new(TRUE);
msn_object_set_local(msnobj);
msn_object_set_type(msnobj, MSN_OBJECT_USERTILE);
msn_object_set_location(msnobj, "TFR2C2.tmp");
msn_object_set_creator(msnobj, msn_user_get_passport(user));
msn_user_set_object(user, msnobj);
}
msn_object_set_real_location(msnobj, filename);
buf = g_malloc(st.st_size);
len = fread(buf, 1, st.st_size, fp);
fclose(fp);
/* Compute the SHA1D field. */
memset(digest, 0, sizeof(digest));
shaInit(&ctx);
shaUpdate(&ctx, buf, st.st_size);
shaFinal(&ctx, digest);
g_free(buf);
base64 = gaim_base64_encode(digest, sizeof(digest));
msn_object_set_sha1d(msnobj, base64);
g_free(base64);
msn_object_set_size(msnobj, st.st_size);
/* Compute the SHA1C field. */
buf = g_strdup_printf(
"Creator%sSize%dType%dLocation%sFriendly%sSHA1D%s",
msn_object_get_creator(msnobj),
msn_object_get_size(msnobj),
msn_object_get_type(msnobj),
msn_object_get_location(msnobj),
msn_object_get_friendly(msnobj),
msn_object_get_sha1d(msnobj));
memset(digest, 0, sizeof(digest));
shaInit(&ctx);
shaUpdate(&ctx, buf, strlen(buf));
shaFinal(&ctx, digest);
g_free(buf);
base64 = gaim_base64_encode(digest, sizeof(digest));
msn_object_set_sha1c(msnobj, base64);
g_free(base64);
}
else
{
gaim_debug_error("msn", "Unable to open buddy icon %s!\n", filename);
msn_user_set_object(user, NULL);
}
}
void
msn_user_add_group_id(MsnUser *user, int id)
{
MsnUserList *userlist;
GaimAccount *account;
GaimBuddy *b;
GaimGroup *g;
const char *passport;
const char *group_name;
g_return_if_fail(user != NULL);
g_return_if_fail(id >= 0);
user->group_ids = g_list_append(user->group_ids, GINT_TO_POINTER(id));
userlist = user->userlist;
account = userlist->session->account;
passport = msn_user_get_passport(user);
group_name = msn_userlist_find_group_name(userlist, id);
g = gaim_find_group(group_name);
if ((id == 0) && (g == NULL))
{
g = gaim_group_new(group_name);
gaim_blist_add_group(g, NULL);
}
b = gaim_find_buddy_in_group(account, passport, g);
if (b == NULL)
{
b = gaim_buddy_new(account, passport, NULL);
gaim_blist_add_buddy(b, NULL, g, NULL);
}
b->proto_data = user;
}
void
msn_user_remove_group_id(MsnUser *user, int id)
{
g_return_if_fail(user != NULL);
g_return_if_fail(id >= 0);
user->group_ids = g_list_remove(user->group_ids, GINT_TO_POINTER(id));
}
void
msn_user_set_home_phone(MsnUser *user, const char *number)
{
g_return_if_fail(user != NULL);
if (user->phone.home != NULL)
g_free(user->phone.home);
user->phone.home = (number == NULL ? NULL : g_strdup(number));
}
void
msn_user_set_work_phone(MsnUser *user, const char *number)
{
g_return_if_fail(user != NULL);
if (user->phone.work != NULL)
g_free(user->phone.work);
user->phone.work = (number == NULL ? NULL : g_strdup(number));
}
void
msn_user_set_mobile_phone(MsnUser *user, const char *number)
{
g_return_if_fail(user != NULL);
if (user->phone.mobile != NULL)
g_free(user->phone.mobile);
user->phone.mobile = (number == NULL ? NULL : g_strdup(number));
}
void
msn_user_set_object(MsnUser *user, MsnObject *obj)
{
g_return_if_fail(user != NULL);
if (user->msnobj != NULL)
msn_object_destroy(user->msnobj);
user->msnobj = obj;
if (user->list_op & MSN_LIST_FL_OP)
msn_queue_buddy_icon_request(user);
}
void
msn_user_set_client_caps(MsnUser *user, GHashTable *info)
{
g_return_if_fail(user != NULL);
g_return_if_fail(info != NULL);
if (user->clientcaps != NULL)
g_hash_table_destroy(user->clientcaps);
user->clientcaps = info;
}
const char *
msn_user_get_passport(const MsnUser *user)
{
g_return_val_if_fail(user != NULL, NULL);
return user->passport;
}
const char *
msn_user_get_friendly_name(const MsnUser *user)
{
g_return_val_if_fail(user != NULL, NULL);
return user->friendly_name;
}
const char *
msn_user_get_store_name(const MsnUser *user)
{
g_return_val_if_fail(user != NULL, NULL);
return user->store_name;
}
const char *
msn_user_get_home_phone(const MsnUser *user)
{
g_return_val_if_fail(user != NULL, NULL);
return user->phone.home;
}
const char *
msn_user_get_work_phone(const MsnUser *user)
{
g_return_val_if_fail(user != NULL, NULL);
return user->phone.work;
}
const char *
msn_user_get_mobile_phone(const MsnUser *user)
{
g_return_val_if_fail(user != NULL, NULL);
return user->phone.mobile;
}
MsnObject *
msn_user_get_object(const MsnUser *user)
{
g_return_val_if_fail(user != NULL, NULL);
return user->msnobj;
}
GHashTable *
msn_user_get_client_caps(const MsnUser *user)
{
g_return_val_if_fail(user != NULL, NULL);
return user->clientcaps;
}