gaim/gaim

5428dacb9d23
disable the removing buddy from old group step in moving a buddy.
This should make moving a buddy end up with the buddy in both groups.
That obviously sucks, but also sucks much less than removing the buddy,
like we currently do. Hopefully I'll find time to fix this right.
/*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "internal.h"
#include "accountopt.h"
#include "debug.h"
#include "notify.h"
#include "prefs.h"
#include "prpl.h"
#include "request.h"
#include "signals.h"
#include "version.h"
#define PLUGIN_EXT_WIN32 ".dll"
#define PLUGIN_EXT_HPUX ".sl"
#define PLUGIN_EXT_UNIX ".so"
#ifdef _WIN32
# define PLUGIN_EXT PLUGIN_EXT_WIN32
#else
#ifdef __hpux
# define PLUGIN_EXT PLUGIN_EXT_HPUX
#else
# define PLUGIN_EXT PLUGIN_EXT_UNIX
#endif
#endif
typedef struct
{
GHashTable *commands;
size_t command_count;
} GaimPluginIpcInfo;
typedef struct
{
GaimCallback func;
GaimSignalMarshalFunc marshal;
int num_params;
GaimValue **params;
GaimValue *ret_value;
} GaimPluginIpcCommand;
static GList *loaded_plugins = NULL;
static GList *plugins = NULL;
static GList *plugin_loaders = NULL;
static GList *protocol_plugins = NULL;
static GList *load_queue = NULL;
static size_t search_path_count = 0;
static char **search_paths = NULL;
static void (*probe_cb)(void *) = NULL;
static void *probe_cb_data = NULL;
static void (*load_cb)(GaimPlugin *, void *) = NULL;
static void *load_cb_data = NULL;
static void (*unload_cb)(GaimPlugin *, void *) = NULL;
static void *unload_cb_data = NULL;
void *
gaim_plugins_get_handle(void)
{
static int handle;
return &handle;
}
#ifdef GAIM_PLUGINS
static int
is_so_file(const char *filename, const char *ext)
{
int len, extlen;
if (filename == NULL || *filename == '\0' || ext == NULL)
return 0;
extlen = strlen(ext);
len = strlen(filename) - extlen;
if (len < 0)
return 0;
return (!strncmp(filename + len, ext, extlen));
}
static gboolean
loader_supports_file(GaimPlugin *loader, const char *filename)
{
GList *exts;
for (exts = GAIM_PLUGIN_LOADER_INFO(loader)->exts; exts != NULL; exts = exts->next) {
if (is_so_file(filename, (char *)exts->data)) {
return TRUE;
}
}
return FALSE;
}
static GaimPlugin *
find_loader_for_plugin(const GaimPlugin *plugin)
{
GaimPlugin *loader;
GList *l;
if (plugin->path == NULL)
return NULL;
for (l = gaim_plugins_get_loaded(); l != NULL; l = l->next) {
loader = l->data;
if (loader->info->type == GAIM_PLUGIN_LOADER &&
loader_supports_file(loader, plugin->path)) {
return loader;
}
loader = NULL;
}
return NULL;
}
#endif /* GAIM_PLUGINS */
static gint
compare_prpl(GaimPlugin *a, GaimPlugin *b)
{
/* neg if a before b, 0 if equal, pos if a after b */
if(GAIM_IS_PROTOCOL_PLUGIN(a)) {
if(GAIM_IS_PROTOCOL_PLUGIN(b))
return strcmp(a->info->name, b->info->name);
else
return -1;
} else {
if(GAIM_IS_PROTOCOL_PLUGIN(b))
return 1;
else
return 0;
}
}
GaimPlugin *
gaim_plugin_new(gboolean native, const char *path)
{
GaimPlugin *plugin;
plugin = g_new0(GaimPlugin, 1);
plugin->native_plugin = native;
plugin->path = (path == NULL ? NULL : g_strdup(path));
return plugin;
}
GaimPlugin *
gaim_plugin_probe(const char *filename)
{
#ifdef GAIM_PLUGINS
GaimPlugin *plugin = NULL;
GaimPlugin *loader;
gboolean (*gaim_init_plugin)(GaimPlugin *);
gaim_debug_misc("plugins", "probing %s\n", filename);
g_return_val_if_fail(filename != NULL, NULL);
if (!g_file_test(filename, G_FILE_TEST_EXISTS))
return NULL;
plugin = gaim_plugins_find_with_filename(filename);
if (plugin != NULL)
return plugin;
plugin = gaim_plugin_new(is_so_file(filename, PLUGIN_EXT), filename);
if (plugin->native_plugin) {
gpointer pgaim_init_plugin;
const char *error;
plugin->handle = g_module_open(filename, 0);
if (plugin->handle == NULL) {
error = g_module_error();
gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: %s\n",
plugin->path, error ? error : "Unknown error.");
gaim_plugin_destroy(plugin);
return NULL;
}
if (!g_module_symbol(plugin->handle, "gaim_init_plugin",
&pgaim_init_plugin)) {
g_module_close(plugin->handle);
plugin->handle = NULL;
error = g_module_error();
gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: %s\n",
plugin->path, error ? error : "Unknown error.");
gaim_plugin_destroy(plugin);
return NULL;
}
gaim_init_plugin = pgaim_init_plugin;
}
else {
loader = find_loader_for_plugin(plugin);
if (loader == NULL) {
gaim_plugin_destroy(plugin);
return NULL;
}
gaim_init_plugin = GAIM_PLUGIN_LOADER_INFO(loader)->probe;
}
plugin->error = NULL;
if (!gaim_init_plugin(plugin) || plugin->info == NULL) {
gaim_plugin_destroy(plugin);
return NULL;
}
if (plugin->info->magic != GAIM_PLUGIN_MAGIC ||
plugin->info->major_version != GAIM_MAJOR_VERSION ||
plugin->info->minor_version > GAIM_MINOR_VERSION)
{
gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: API version mismatch %d.%d.x (need %d.%d.x)\n",
plugin->path, plugin->info->major_version, plugin->info->minor_version, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION);
gaim_plugin_destroy(plugin);
return NULL;
}
return plugin;
#else
return NULL;
#endif /* !GAIM_PLUGINS */
}
gboolean
gaim_plugin_load(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
GList *dep_list = NULL;
GList *l;
g_return_val_if_fail(plugin != NULL, FALSE);
g_return_val_if_fail(plugin->error == NULL, FALSE);
if (gaim_plugin_is_loaded(plugin))
return TRUE;
/*
* Go through the list of the plugin's dependencies.
*
* First pass: Make sure all the plugins needed are probed.
*/
for (l = plugin->info->dependencies; l != NULL; l = l->next)
{
const char *dep_name = (const char *)l->data;
GaimPlugin *dep_plugin;
dep_plugin = gaim_plugins_find_with_id(dep_name);
if (dep_plugin == NULL)
{
char buf[BUFSIZ];
g_snprintf(buf, sizeof(buf),
_("The required plugin %s was not found. "
"Please install this plugin and try again."),
dep_name);
gaim_notify_error(NULL, NULL,
_("Gaim was unable to load your plugin."),
buf);
if (dep_list != NULL)
g_list_free(dep_list);
return FALSE;
}
dep_list = g_list_append(dep_list, dep_plugin);
}
/* Second pass: load all the required plugins. */
for (l = dep_list; l != NULL; l = l->next)
{
GaimPlugin *dep_plugin = (GaimPlugin *)l->data;
if (!gaim_plugin_is_loaded(dep_plugin))
{
if (!gaim_plugin_load(dep_plugin))
{
char buf[BUFSIZ];
g_snprintf(buf, sizeof(buf),
_("The required plugin %s was unable to load."),
plugin->info->name);
gaim_notify_error(NULL, NULL,
_("Gaim was unable to load your plugin."),
buf);
if (dep_list != NULL)
g_list_free(dep_list);
return FALSE;
}
}
}
if (dep_list != NULL)
g_list_free(dep_list);
if (plugin->native_plugin)
{
if (plugin->info != NULL && plugin->info->load != NULL)
{
if (!plugin->info->load(plugin))
return FALSE;
}
}
else {
GaimPlugin *loader;
GaimPluginLoaderInfo *loader_info;
loader = find_loader_for_plugin(plugin);
if (loader == NULL)
return FALSE;
loader_info = GAIM_PLUGIN_LOADER_INFO(loader);
if (loader_info->load != NULL)
{
if (!loader_info->load(plugin))
return FALSE;
}
}
loaded_plugins = g_list_append(loaded_plugins, plugin);
plugin->loaded = TRUE;
/* TODO */
if (load_cb != NULL)
load_cb(plugin, load_cb_data);
gaim_signal_emit(gaim_plugins_get_handle(), "plugin-load", plugin);
return TRUE;
#else
return TRUE;
#endif /* !GAIM_PLUGINS */
}
gboolean
gaim_plugin_unload(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
g_return_val_if_fail(plugin != NULL, FALSE);
loaded_plugins = g_list_remove(loaded_plugins, plugin);
g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE);
gaim_debug(GAIM_DEBUG_INFO, "plugins", "Unloading plugin %s\n",
plugin->info->name);
/* cancel any pending dialogs the plugin has */
gaim_request_close_with_handle(plugin);
gaim_notify_close_with_handle(plugin);
plugin->loaded = FALSE;
if (plugin->native_plugin) {
if (plugin->info->unload != NULL)
plugin->info->unload(plugin);
if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) {
GaimPluginProtocolInfo *prpl_info;
GList *l;
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin);
for (l = prpl_info->user_splits; l != NULL; l = l->next)
gaim_account_user_split_destroy(l->data);
for (l = prpl_info->protocol_options; l != NULL; l = l->next)
gaim_account_option_destroy(l->data);
if (prpl_info->user_splits != NULL)
g_list_free(prpl_info->user_splits);
if (prpl_info->protocol_options != NULL)
g_list_free(prpl_info->protocol_options);
}
}
else {
GaimPlugin *loader;
GaimPluginLoaderInfo *loader_info;
loader = find_loader_for_plugin(plugin);
if (loader == NULL)
return FALSE;
loader_info = GAIM_PLUGIN_LOADER_INFO(loader);
if (loader_info->unload != NULL)
loader_info->unload(plugin);
}
gaim_signals_disconnect_by_handle(plugin);
gaim_plugin_ipc_unregister_all(plugin);
/* TODO */
if (unload_cb != NULL)
unload_cb(plugin, unload_cb_data);
/* I suppose this is the right place to call this... */
gaim_signal_emit(gaim_plugins_get_handle(), "plugin-unload", plugin);
return TRUE;
#else
return TRUE;
#endif /* GAIM_PLUGINS */
}
gboolean
gaim_plugin_reload(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
g_return_val_if_fail(plugin != NULL, FALSE);
g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE);
if (!gaim_plugin_unload(plugin))
return FALSE;
if (!gaim_plugin_load(plugin))
return FALSE;
return TRUE;
#else
return TRUE;
#endif /* !GAIM_PLUGINS */
}
void
gaim_plugin_destroy(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
g_return_if_fail(plugin != NULL);
if (gaim_plugin_is_loaded(plugin))
gaim_plugin_unload(plugin);
plugins = g_list_remove(plugins, plugin);
if (load_queue != NULL)
load_queue = g_list_remove(load_queue, plugin);
/* true, this may leak a little memory if there is a major version
* mismatch, but it's a lot better than trying to free something
* we shouldn't, and crashing while trying to load an old plugin */
if(plugin->info == NULL || plugin->info->magic != GAIM_PLUGIN_MAGIC ||
plugin->info->major_version != GAIM_MAJOR_VERSION) {
if(plugin->handle)
g_module_close(plugin->handle);
g_free(plugin);
return;
}
if (plugin->info != NULL && plugin->info->dependencies != NULL)
g_list_free(plugin->info->dependencies);
if (plugin->native_plugin)
{
if (plugin->info != NULL && plugin->info->type == GAIM_PLUGIN_LOADER)
{
GaimPluginLoaderInfo *loader_info;
GList *exts, *l, *next_l;
GaimPlugin *p2;
loader_info = GAIM_PLUGIN_LOADER_INFO(plugin);
if (loader_info != NULL && loader_info->exts != NULL)
{
for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts;
exts != NULL;
exts = exts->next) {
for (l = gaim_plugins_get_all(); l != NULL; l = next_l)
{
next_l = l->next;
p2 = l->data;
if (p2->path != NULL &&
is_so_file(p2->path, exts->data))
{
gaim_plugin_destroy(p2);
}
}
}
g_list_free(loader_info->exts);
}
plugin_loaders = g_list_remove(plugin_loaders, plugin);
}
if (plugin->info != NULL && plugin->info->destroy != NULL)
plugin->info->destroy(plugin);
if (plugin->handle != NULL)
g_module_close(plugin->handle);
}
else
{
GaimPlugin *loader;
GaimPluginLoaderInfo *loader_info;
loader = find_loader_for_plugin(plugin);
if (loader != NULL)
{
loader_info = GAIM_PLUGIN_LOADER_INFO(loader);
if (loader_info->destroy != NULL)
loader_info->destroy(plugin);
}
}
if (plugin->path != NULL) g_free(plugin->path);
if (plugin->error != NULL) g_free(plugin->error);
g_free(plugin);
#endif /* !GAIM_PLUGINS */
}
gboolean
gaim_plugin_is_loaded(const GaimPlugin *plugin)
{
g_return_val_if_fail(plugin != NULL, FALSE);
return plugin->loaded;
}
/**************************************************************************
* Plugin IPC
**************************************************************************/
static void
destroy_ipc_info(void *data)
{
GaimPluginIpcCommand *ipc_command = (GaimPluginIpcCommand *)data;
int i;
if (ipc_command->params != NULL)
{
for (i = 0; i < ipc_command->num_params; i++)
gaim_value_destroy(ipc_command->params[i]);
g_free(ipc_command->params);
}
if (ipc_command->ret_value != NULL)
gaim_value_destroy(ipc_command->ret_value);
g_free(ipc_command);
}
gboolean
gaim_plugin_ipc_register(GaimPlugin *plugin, const char *command,
GaimCallback func, GaimSignalMarshalFunc marshal,
GaimValue *ret_value, int num_params, ...)
{
GaimPluginIpcInfo *ipc_info;
GaimPluginIpcCommand *ipc_command;
g_return_val_if_fail(plugin != NULL, FALSE);
g_return_val_if_fail(command != NULL, FALSE);
g_return_val_if_fail(func != NULL, FALSE);
g_return_val_if_fail(marshal != NULL, FALSE);
if (plugin->ipc_data == NULL)
{
ipc_info = plugin->ipc_data = g_new0(GaimPluginIpcInfo, 1);
ipc_info->commands = g_hash_table_new_full(g_str_hash, g_str_equal,
g_free, destroy_ipc_info);
}
else
ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data;
ipc_command = g_new0(GaimPluginIpcCommand, 1);
ipc_command->func = func;
ipc_command->marshal = marshal;
ipc_command->num_params = num_params;
ipc_command->ret_value = ret_value;
if (num_params > 0)
{
va_list args;
int i;
ipc_command->params = g_new0(GaimValue *, num_params);
va_start(args, num_params);
for (i = 0; i < num_params; i++)
ipc_command->params[i] = va_arg(args, GaimValue *);
va_end(args);
}
g_hash_table_replace(ipc_info->commands, g_strdup(command), ipc_command);
ipc_info->command_count++;
return TRUE;
}
void
gaim_plugin_ipc_unregister(GaimPlugin *plugin, const char *command)
{
GaimPluginIpcInfo *ipc_info;
g_return_if_fail(plugin != NULL);
g_return_if_fail(command != NULL);
ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data;
if (ipc_info == NULL ||
g_hash_table_lookup(ipc_info->commands, command) == NULL)
{
gaim_debug_error("plugins",
"IPC command '%s' was not registered for plugin %s\n",
command, plugin->info->name);
return;
}
g_hash_table_remove(ipc_info->commands, command);
ipc_info->command_count--;
if (ipc_info->command_count == 0)
{
g_hash_table_destroy(ipc_info->commands);
g_free(ipc_info);
plugin->ipc_data = NULL;
}
}
void
gaim_plugin_ipc_unregister_all(GaimPlugin *plugin)
{
GaimPluginIpcInfo *ipc_info;
g_return_if_fail(plugin != NULL);
if (plugin->ipc_data == NULL)
return; /* Silently ignore it. */
ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data;
g_hash_table_destroy(ipc_info->commands);
g_free(ipc_info);
plugin->ipc_data = NULL;
}
gboolean
gaim_plugin_ipc_get_params(GaimPlugin *plugin, const char *command,
GaimValue **ret_value, int *num_params,
GaimValue ***params)
{
GaimPluginIpcInfo *ipc_info;
GaimPluginIpcCommand *ipc_command;
g_return_val_if_fail(plugin != NULL, FALSE);
g_return_val_if_fail(command != NULL, FALSE);
ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data;
if (ipc_info == NULL ||
(ipc_command = g_hash_table_lookup(ipc_info->commands,
command)) == NULL)
{
gaim_debug_error("plugins",
"IPC command '%s' was not registered for plugin %s\n",
command, plugin->info->name);
return FALSE;
}
if (num_params != NULL)
*num_params = ipc_command->num_params;
if (params != NULL)
*params = ipc_command->params;
if (ret_value != NULL)
*ret_value = ipc_command->ret_value;
return TRUE;
}
void *
gaim_plugin_ipc_call(GaimPlugin *plugin, const char *command,
gboolean *ok, ...)
{
GaimPluginIpcInfo *ipc_info;
GaimPluginIpcCommand *ipc_command;
va_list args;
void *ret_value;
if (ok != NULL)
*ok = FALSE;
g_return_val_if_fail(plugin != NULL, NULL);
g_return_val_if_fail(command != NULL, NULL);
ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data;
if (ipc_info == NULL ||
(ipc_command = g_hash_table_lookup(ipc_info->commands,
command)) == NULL)
{
gaim_debug_error("plugins",
"IPC command '%s' was not registered for plugin %s\n",
command, plugin->info->name);
return NULL;
}
va_start(args, ok);
ipc_command->marshal(ipc_command->func, args, NULL, &ret_value);
va_end(args);
if (ok != NULL)
*ok = TRUE;
return ret_value;
}
/**************************************************************************
* Plugins subsystem
**************************************************************************/
void
gaim_plugins_set_search_paths(size_t count, char **paths)
{
size_t s;
g_return_if_fail(count > 0);
g_return_if_fail(paths != NULL);
if (search_paths != NULL) {
for (s = 0; s < search_path_count; s++)
g_free(search_paths[s]);
g_free(search_paths);
}
search_paths = g_new0(char *, count);
for (s = 0; s < count; s++) {
if (paths[s] == NULL)
search_paths[s] = NULL;
else
search_paths[s] = g_strdup(paths[s]);
}
search_path_count = count;
}
void
gaim_plugins_unload_all(void)
{
#ifdef GAIM_PLUGINS
while (loaded_plugins != NULL)
gaim_plugin_unload(loaded_plugins->data);
#endif /* GAIM_PLUGINS */
}
void
gaim_plugins_destroy_all(void)
{
#ifdef GAIM_PLUGINS
while (plugins != NULL)
gaim_plugin_destroy(plugins->data);
#endif /* GAIM_PLUGINS */
}
void
gaim_plugins_load_saved(const char *key)
{
#ifdef GAIM_PLUGINS
GList *f, *files;
g_return_if_fail(key != NULL);
files = gaim_prefs_get_string_list(key);
for (f = files; f; f = f->next)
{
char *filename;
char *basename;
GaimPlugin *plugin;
if (f->data == NULL)
continue;
filename = f->data;
/*
* We don't know if the filename uses Windows or Unix path
* separators (because people might be sharing a prefs.xml
* file across systems), so we find the last occurrence
* of either.
*/
basename = strrchr(filename, '/');
if ((basename == NULL) || (basename < strrchr(filename, '\\')))
basename = strrchr(filename, '\\');
if (basename != NULL)
basename++;
if ((plugin = gaim_plugins_find_with_filename(filename)) != NULL)
{
gaim_debug_info("plugins", "Loading saved plugin %s\n",
plugin->path);
gaim_plugin_load(plugin);
}
else if ((plugin = gaim_plugins_find_with_basename(basename)) != NULL)
{
gaim_debug_info("plugins", "Loading saved plugin %s\n",
plugin->path);
gaim_plugin_load(plugin);
}
else
{
gaim_debug_error("plugins", "Unable to find saved plugin %s\n",
filename);
}
g_free(f->data);
}
g_list_free(files);
#endif /* GAIM_PLUGINS */
}
void
gaim_plugins_probe(const char *ext)
{
#ifdef GAIM_PLUGINS
GDir *dir;
const gchar *file;
gchar *path;
GaimPlugin *plugin;
size_t i;
void *handle;
if (!g_module_supported())
return;
handle = gaim_plugins_get_handle();
gaim_debug_info("plugins", "registering plugin-load signal\n");
gaim_signal_register(handle, "plugin-load", gaim_marshal_VOID__POINTER, NULL,
1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_PLUGIN));
gaim_debug_info("plugins", "registering plugin-unload signal\n");
gaim_signal_register(handle, "plugin-unload", gaim_marshal_VOID__POINTER, NULL,
1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_PLUGIN));
for (i = 0; i < search_path_count; i++) {
if (search_paths[i] == NULL)
continue;
dir = g_dir_open(search_paths[i], 0, NULL);
if (dir != NULL) {
while ((file = g_dir_read_name(dir)) != NULL) {
path = g_build_filename(search_paths[i], file, NULL);
if (ext == NULL || is_so_file(file, ext))
plugin = gaim_plugin_probe(path);
g_free(path);
}
g_dir_close(dir);
}
}
/* See if we have any plugins waiting to load. */
while (load_queue != NULL)
{
plugin = (GaimPlugin *)load_queue->data;
load_queue = g_list_remove(load_queue, plugin);
if (plugin == NULL || plugin->info == NULL)
continue;
if (plugin->info->type == GAIM_PLUGIN_LOADER)
{
GList *exts;
/* We'll just load this right now. */
if (!gaim_plugin_load(plugin))
{
gaim_plugin_destroy(plugin);
continue;
}
plugin_loaders = g_list_append(plugin_loaders, plugin);
for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts;
exts != NULL;
exts = exts->next)
{
gaim_plugins_probe(exts->data);
}
}
else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL)
{
/* We'll just load this right now. */
if (!gaim_plugin_load(plugin))
{
gaim_plugin_destroy(plugin);
continue;
}
if (gaim_find_prpl(plugin->info->id))
{
/* Nothing to see here--move along, move along */
gaim_plugin_destroy(plugin);
continue;
}
protocol_plugins = g_list_insert_sorted(protocol_plugins, plugin,
(GCompareFunc)compare_prpl);
}
}
if (load_queue != NULL)
{
g_list_free(load_queue);
load_queue = NULL;
}
if (probe_cb != NULL)
probe_cb(probe_cb_data);
#endif /* GAIM_PLUGINS */
}
gboolean
gaim_plugin_register(GaimPlugin *plugin)
{
g_return_val_if_fail(plugin != NULL, FALSE);
if (g_list_find(plugins, plugin))
return TRUE;
if (plugin->info->type == GAIM_PLUGIN_LOADER)
{
GaimPluginLoaderInfo *loader_info;
loader_info = GAIM_PLUGIN_LOADER_INFO(plugin);
if (loader_info == NULL)
{
gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable\n",
plugin->path);
return FALSE;
}
load_queue = g_list_append(load_queue, plugin);
}
else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL)
{
GaimPluginProtocolInfo *prpl_info;
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin);
if (prpl_info == NULL)
{
gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable\n",
plugin->path);
return FALSE;
}
load_queue = g_list_append(load_queue, plugin);
}
plugins = g_list_append(plugins, plugin);
return TRUE;
}
gboolean
gaim_plugins_enabled(void)
{
#ifdef GAIM_PLUGINS
return TRUE;
#else
return FALSE;
#endif
}
void
gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data)
{
/* TODO */
probe_cb = func;
probe_cb_data = data;
}
void
gaim_plugins_unregister_probe_notify_cb(void (*func)(void *))
{
/* TODO */
probe_cb = NULL;
probe_cb_data = NULL;
}
void
gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *),
void *data)
{
/* TODO */
load_cb = func;
load_cb_data = data;
}
void
gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *))
{
/* TODO */
load_cb = NULL;
load_cb_data = NULL;
}
void
gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *),
void *data)
{
/* TODO */
unload_cb = func;
unload_cb_data = data;
}
void
gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *, void *))
{
/* TODO */
unload_cb = NULL;
unload_cb_data = NULL;
}
GaimPlugin *
gaim_plugins_find_with_name(const char *name)
{
GaimPlugin *plugin;
GList *l;
for (l = plugins; l != NULL; l = l->next) {
plugin = l->data;
if (!strcmp(plugin->info->name, name))
return plugin;
}
return NULL;
}
GaimPlugin *
gaim_plugins_find_with_filename(const char *filename)
{
GaimPlugin *plugin;
GList *l;
for (l = plugins; l != NULL; l = l->next) {
plugin = l->data;
if (plugin->path != NULL && !strcmp(plugin->path, filename))
return plugin;
}
return NULL;
}
static gboolean
is_native(const char *filename)
{
const char *last_period;
last_period = strrchr(filename, '.');
if (last_period == NULL)
return FALSE;
return !(strcmp(last_period, PLUGIN_EXT_WIN32) &
strcmp(last_period, PLUGIN_EXT_HPUX) &
strcmp(last_period, PLUGIN_EXT_UNIX));
}
static char *
gaim_plugin_get_basename(const char *filename)
{
const char *basename;
const char *last_period;
basename = strrchr(filename, G_DIR_SEPARATOR);
if (basename != NULL)
basename++;
else
basename = filename;
if (is_native(basename) &&
((last_period = strrchr(basename, '.')) != NULL))
return g_strndup(basename, (last_period - basename));
return g_strdup(basename);
}
GaimPlugin *
gaim_plugins_find_with_basename(const char *basename)
{
GaimPlugin *plugin;
GList *l;
char *basename_no_ext;
char *tmp;
g_return_val_if_fail(basename != NULL, NULL);
basename_no_ext = gaim_plugin_get_basename(basename);
for (l = plugins; l != NULL; l = l->next)
{
plugin = (GaimPlugin *)l->data;
if (plugin->path != NULL) {
tmp = gaim_plugin_get_basename(plugin->path);
if (!strcmp(tmp, basename_no_ext))
{
g_free(tmp);
g_free(basename_no_ext);
return plugin;
}
g_free(tmp);
}
}
g_free(basename_no_ext);
return NULL;
}
GaimPlugin *
gaim_plugins_find_with_id(const char *id)
{
GaimPlugin *plugin;
GList *l;
g_return_val_if_fail(id != NULL, NULL);
for (l = plugins; l != NULL; l = l->next)
{
plugin = l->data;
if (plugin->info->id != NULL && !strcmp(plugin->info->id, id))
return plugin;
}
return NULL;
}
GList *
gaim_plugins_get_loaded(void)
{
return loaded_plugins;
}
GList *
gaim_plugins_get_protocols(void)
{
return protocol_plugins;
}
GList *
gaim_plugins_get_all(void)
{
return plugins;
}
GaimPluginAction *
gaim_plugin_action_new(char* label, void (*callback)(GaimPluginAction *))
{
GaimPluginAction *act = g_new0(GaimPluginAction, 1);
act->label = label;
act->callback = callback;
return act;
}