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A few translations...
oldstatus
2005-05-09, Gary Kramlich
531d407bec0a
A few translations...
/**
* @file connection.h Connection API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* @see @ref connection-signals
*/
#ifndef _GAIM_CONNECTION_H_
#define _GAIM_CONNECTION_H_
#include
<stdlib.h>
#include
<time.h>
typedef
struct
_GaimConnection
GaimConnection
;
/**
* Flags to change behavior of the client for a given connection.
*/
typedef
enum
{
GAIM_CONNECTION_HTML
=
0x0001
,
/**< Connection sends/receives in 'HTML'. */
GAIM_CONNECTION_NO_BGCOLOR
=
0x0002
,
/**< Connection does not send/receive
background colors. */
GAIM_CONNECTION_AUTO_RESP
=
0x0004
,
/**< Send auto responses when away. */
GAIM_CONNECTION_FORMATTING_WBFO
=
0x0008
,
/**< The text buffer must be formatted as a whole */
GAIM_CONNECTION_NO_NEWLINES
=
0x0010
,
/**< No new lines are allowed in outgoing messages */
GAIM_CONNECTION_NO_FONTSIZE
=
0x0020
,
/**< Connection does not send/receive font sizes */
GAIM_CONNECTION_NO_URLDESC
=
0x0040
,
/**< Connection does not support descriptions with links */
GAIM_CONNECTION_NO_IMAGES
=
0x0080
,
/**< Connection does not support sending of images */
}
GaimConnectionFlags
;
typedef
enum
{
GAIM_DISCONNECTED
=
0
,
/**< Disconnected. */
GAIM_CONNECTED
,
/**< Connected. */
GAIM_CONNECTING
/**< Connecting. */
}
GaimConnectionState
;
#include
"account.h"
#include
"plugin.h"
typedef
struct
{
void
(
*
connect_progress
)(
GaimConnection
*
gc
,
const
char
*
text
,
size_t
step
,
size_t
step_count
);
void
(
*
connected
)(
GaimConnection
*
gc
);
void
(
*
disconnected
)(
GaimConnection
*
gc
);
void
(
*
notice
)(
GaimConnection
*
gc
,
const
char
*
text
);
void
(
*
report_disconnect
)(
GaimConnection
*
gc
,
const
char
*
text
);
}
GaimConnectionUiOps
;
struct
_GaimConnection
{
GaimPlugin
*
prpl
;
/**< The protocol plugin. */
GaimConnectionFlags
flags
;
/**< Connection flags. */
GaimConnectionState
state
;
/**< The connection state. */
GaimAccount
*
account
;
/**< The account being connected to. */
int
inpa
;
/**< The input watcher. */
GSList
*
buddy_chats
;
/**< A list of active chats. */
void
*
proto_data
;
/**< Protocol-specific data. */
char
*
display_name
;
/**< The name displayed. */
guint
keep_alive
;
/**< Keep-alive. */
guint
idle_timer
;
/**< The idle timer. */
time_t
login_time
;
/**< Time of login. */
time_t
login_time_official
;
/**< Official time of login. */
time_t
last_sent_time
;
/**< The time something was last sent. */
int
is_idle
;
/**< Idle state of the connection. */
char
*
away
;
/**< The current away message, or NULL */
char
*
away_state
;
/**< The last away type. */
gboolean
is_auto_away
;
/**< Whether or not it's auto-away. */
int
evil
;
/**< Warning level for AIM (why is
this here?) */
gboolean
wants_to_die
;
/**< Wants to Die state. This is set
when the user chooses to sign off,
or when the protocol is
disconnected and should not be
automatically reconnected
(incorrect password, etc.) */
guint
disconnect_timeout
;
/**< Timer used for nasty stack tricks */
};
#ifdef __cplusplus
extern
"C"
{
#endif
/**************************************************************************/
/** @name Connection API */
/**************************************************************************/
/*@{*/
/**
* Creates a connection to the specified account.
*
* @param account The account the connection should be connecting to.
*
* @return The gaim connection.
*/
GaimConnection
*
gaim_connection_new
(
GaimAccount
*
account
);
/**
* Destroys and closes a gaim connection.
*
* @param gc The gaim connection to destroy.
*/
void
gaim_connection_destroy
(
GaimConnection
*
gc
);
/**
* Signs a connection on.
*
* @param gc The connection to sign on.
*
* @see gaim_connection_disconnect()
*/
void
gaim_connection_connect
(
GaimConnection
*
gc
);
/**
* Registers a connection.
*
* @param gc The connection to register.
*/
void
gaim_connection_register
(
GaimConnection
*
gc
);
/**
* Signs a connection off.
*
* @param gc The connection to sign off.
*
* @see gaim_connection_connect()
*/
void
gaim_connection_disconnect
(
GaimConnection
*
gc
);
/**
* Sets the connection state.
*
* @param gc The connection.
* @param state The connection state.
*/
void
gaim_connection_set_state
(
GaimConnection
*
gc
,
GaimConnectionState
state
);
/**
* Sets the connection's account.
*
* @param gc The connection.
* @param account The account.
*/
void
gaim_connection_set_account
(
GaimConnection
*
gc
,
GaimAccount
*
account
);
/**
* Sets the connection's displayed name.
*
* @param gc The connection.
* @param name The displayed name.
*/
void
gaim_connection_set_display_name
(
GaimConnection
*
gc
,
const
char
*
name
);
/**
* Returns the connection state.
*
* @param gc The connection.
*
* @return The connection state.
*/
GaimConnectionState
gaim_connection_get_state
(
const
GaimConnection
*
gc
);
/**
* Returns TRUE if the account is connected, otherwise returns FALSE.
*
* @return TRUE if the account is connected, otherwise returns FALSE.
*/
#define GAIM_CONNECTION_IS_CONNECTED(gc) \
(gc->state == GAIM_CONNECTED)
/**
* Returns the connection's account.
*
* @param gc The connection.
*
* @return The connection's account.
*/
GaimAccount
*
gaim_connection_get_account
(
const
GaimConnection
*
gc
);
/**
* Returns the connection's displayed name.
*
* @param gc The connection.
*
* @return The connection's displayed name.
*/
const
char
*
gaim_connection_get_display_name
(
const
GaimConnection
*
gc
);
/**
* Updates the connection progress.
*
* @param gc The connection.
* @param text Information on the current step.
* @param step The current step.
* @param count The total number of steps.
*/
void
gaim_connection_update_progress
(
GaimConnection
*
gc
,
const
char
*
text
,
size_t
step
,
size_t
count
);
/**
* Displays a connection-specific notice.
*
* @param gc The connection.
* @param text The notice text.
*/
void
gaim_connection_notice
(
GaimConnection
*
gc
,
const
char
*
text
);
/**
* Closes a connection with an error.
*
* @param gc The connection.
* @param reason The error text.
*/
void
gaim_connection_error
(
GaimConnection
*
gc
,
const
char
*
reason
);
/*@}*/
/**************************************************************************/
/** @name Connections API */
/**************************************************************************/
/*@{*/
/**
* Disconnects from all connections.
*/
void
gaim_connections_disconnect_all
(
void
);
/**
* Returns a list of all active connections.
*
* @return A list of all active connections.
*/
GList
*
gaim_connections_get_all
(
void
);
/**
* Returns a list of all connections in the process of connecting.
*
* @return A list of connecting connections.
*/
GList
*
gaim_connections_get_connecting
(
void
);
/**
* Checks if gc is still a valid pointer to a gc.
*
* @return @c TRUE if gc is valid.
*/
#define GAIM_CONNECTION_IS_VALID(gc) (g_list_find(gaim_connections_get_all(), (gc)) || g_list_find(gaim_connections_get_connecting(), (gc)))
/*@}*/
/**************************************************************************/
/** @name UI Registration Functions */
/**************************************************************************/
/*@{*/
/**
* Sets the UI operations structure to be used for connections.
*
* @param ops The UI operations structure.
*/
void
gaim_connections_set_ui_ops
(
GaimConnectionUiOps
*
ops
);
/**
* Returns the UI operations structure used for connections.
*
* @return The UI operations structure in use.
*/
GaimConnectionUiOps
*
gaim_connections_get_ui_ops
(
void
);
/*@}*/
/**************************************************************************/
/** @name Connections Subsystem */
/**************************************************************************/
/*@{*/
/**
* Initializes the connections subsystem.
*/
void
gaim_connections_init
(
void
);
/**
* Uninitializes the connections subsystem.
*/
void
gaim_connections_uninit
(
void
);
/**
* Returns the handle to the connections subsystem.
*
* @return The connections subsystem handle.
*/
void
*
gaim_connections_get_handle
(
void
);
/*@}*/
#ifdef __cplusplus
}
#endif
#endif
/* _GAIM_CONNECTION_H_ */