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Patch #949998: Remove stale gaim-remote sockets.
oldstatus
2005-02-21, Ethan Blanton
256b697c2085
Patch #949998: Remove stale gaim-remote sockets.
-=[
Gaim
]=-
The
Pimpin
' Penguin IM Client That'
s
Good
For
The
Soul
!
1.1.3
(
2
/
17
/
2005
)
:
Luke
:
Yet
another
bug
fix
release
,
many
thanks
to
everyone
who
has
helped
to
make
gaim
more
stable
!
Stu
:
I
fixed
too
many
Yahoo
HTTP
proxy
bugs
,
I
should
just
go
and
write
some
core
HTTP
support
that
works
better
.
A
good
all
round
bug
fix
release
otherwise
.
1.1.2
(
1
/
20
/
2005
)
:
Luke
:
Another
Bug
fix
release
.
This
one
featuring
a
fix
to
the
HTTP
Method
for
MSN
users
and
other
MSN
fixes
.
A
big
thanks
to
Stu
and
Felipe
Contreras
for
those
.
Stu
also
spent
a
long
time
in
valgrind
and
so
this
brings
you
a
Gaim
release
with
fewer
memory
leaks
.
This
release
is
on
time
primarily
because
I
want
to
see
the
MSN
fixes
make
it
into
Debian
and
Fedora
before
freezes
.
Expect
further
bug
fix
only
releases
to
come
at
longer
intervals
,
at
Mark
's request.
Daniel: This is my first NEWS! (YaY) I didn'
t
really
do
too
much
for
this
release
.
There
are
a
few
bugfixes
,
mostly
wingaim
stuff
.
Oh
,
and
I
like
the
new
XP
System
Tray
icons
.
Sean
:
I
'm down here today. I haven'
t
really
been
paying
too
much
attention
to
these
boring
bugfix
releases
,
but
I
'd like to thank
David and welcome him to the team. I'
d
also
like
to
thank
Steven
and
Nathan
from
Silverorange
who
redid
the
webpage
.
Tim
:
Another
bug
fix
release
.
I
didn
't really fix any bugs, so
I didn'
t
exactly
do
much
for
this
one
.
The
autopackage
will
now
work
with
mozilla
-
nss
,
if
anyone
has
that
,
and
not
gnutls11
.
(
It
works
with
either
gnutls11
or
mozilla
-
nss
,
but
not
gnutls10
)
I
started
working
on
Gaim
-
vv
again
though
,
and
I
merged
someone
's
custom msn smiley patch into the 2.0.0 tree, so expect good things
whenever that'
s
released
(
no
,
don
't try it now, you won'
t
like
it
).
Oh
and
welcome
to
the
team
Daniel
.
Of
course
,
he
was
already
on
my
Gaim
-
vv
team
.
Stu
:
Welcome
Daniel
!
you
've done some good stuff already. Felipe did some
good work on MSN yet again, so you can all use the HTTP method now. I
didn'
t
do
all
that
much
,
other
than
let
valgrind
tell
me
what
to
fix
,
and
a
couple
of
easy
bug
fixes
from
the
bug
tracker
.
Hopefully
Ethan
will
get
well
soon
,
so
he
can
get
back
to
merging
patches
and
fixing
things
.
Nathan
:
I
think
I
made
some
Jabber
fixes
,
at
least
one
of
which
is
ChangeLog
'd. I will continue to make empty promises about new features,
especially for 2.0.0. Until then, welcome Daniel!
1.1.1 (12/28/2004):
Luke: This bug fix release features msn improvements, drag and drop
improvements, and some translation stuff. Thanks for everone who has
helped with it, and hopefully we can get 2.0.0 out soon. On a side
note, i'
m
still
looking
for
someone
to
look
at
the
perl
plugin
loader
.
1.1.0
(
12
/
02
/
2004
)
:
Luke
:
Another
in
our
series
of
bug
fix
releases
,
with
a
slight
twist
.
Everyone
thank
Ethan
for
implementing
a
fall
back
encoding
for
IRC
,
it
has
been
much
requested
and
should
make
a
number
of
users
very
happy
.
See
the
ChangeLog
for
details
on
other
fixes
.
Stu
:
Much
thanks
to
Miah
Gregory
and
Felipe
Contreras
,
a
bunch
of
memory
leaks
have
been
fixed
.
Felipe
also
fixed
a
good
number
of
other
MSN
bugs
.
I
didn
't do much except apply these guys fixes. It'
s
good
to
see
fixes
from
Gary
coming
in
again
too
;
-
).
I
like
the
docklet
adjustments
Christian
made
.
Btw
,
we
have
a
new
MSN
protocol
icon
,
and
I
think
you
'll love it.
Tim: I made Gaim binary relocatable this release, so Gaim can find
itself if it gets lost, and I'
m
going
to
try
to
make
autopackages
for
this
release
,
if
the
autopackage
guys
release
their
new
version
soon
like
they
're talking. I also "fixed" a scrolling bug, by
realizing it was all Gentoo'
s
fault
.
The
IRC
encoding
thing
Ethan
did
is
pretty
nice
,
no
more
encoding
error
messages
!
Ethan
:
Rumor
has
it
that
I
did
some
work
this
release
,
but
it
's just
that, a rumor. I think Luke started it. I did lay the hammer down
on bogus word wrapping in the NEWS, so you can thank me for that.
Keep your powder dry.
1.0.3 (11/11/2004):
Luke: Not much to see here, some bug fixes that you all will enjoy as
the semester draws to a close and everyone still in school gets bogged
down with projects, papers, and exams. Enjoy! Oh, and if you are interested
in the perl or gadu-gadu functionality, please step up to help write
patches, as both of these code blocks are currently unmaintained.
Tim: I fixed a couple bugs this time. In other news, Kim wants to get
a pet cockatiel or two.
Nathan: I was gonna put a new feature in this release, but decided
not to because I found a bug in it today, and I'
m
tired
.
Also
,
I
haven
't
consulted the powers-that-be about putting new features into oldstatus.
Stu: I'
m
writing
this
at
11
:
11
:
11
pm
on
11
/
11.
Eleven
.
It
's 3 really. Or B.
It'
s
the
5
th
smallest
prime
number
.
Himalia
is
the
11
th
moon
of
Jupiter
.
Hendecagon
.
There
are
1011
players
on
a
football
team
.
XI
.
16
hours
.
Eleven
is
the
smallest
positive
integer
requiring
three
syllables
in
English
.
This
entry
is
my
11
th
lie
for
today
.
1.0.2
(
10
/
19
/
2004
)
:
Stu
:
I
'm new around here. I tried to reduce the number of bugs in the bug
tracker, but it turns out that the only way to achieve that is to actually
_fix_ the bugs. So I fixed a couple, and then sneaked some patches out of
the patch tracker to fix some others. Sadly the bug tracker was not
significantly affected, maybe if I learn C I'
ll
be
able
to
make
more
of
an
impact
.
Luke
:
Don
't let Stu fool you, he has done a marvelous job on this release,
and deserves a lot of credit for it. And a number of those bug fixes are
critical ones that he discovered and fixed himself. So go update. Now.
Nathan: On the other hand, Nathan has done nothing for this release. Why
do we keep him around again?
Tim: So, I'
m
married
now
,
and
in
Huntsville
.
I
don
't remember if I did
anything for this release or not, probably not. Bleeter has been more
active lately though, perhaps we'
ll
see
lots
of
cool
things
from
him
soon
.
Sean
:
I
'm down here with the "didn'
t
do
anything
" guys.
1.0.1 (10/07/2004):
Congratulations to Tim & Kim on their wedding!
Sean: So, if you're playing along at home, you're aware that
incrementing the micro version number means that the API has
not changed at all. Although that itself is insignificant to
most everyone but plugin developers, but users won't find too
many significant changes. Consult ChangeLog. We're currently
branched for some major changes, so expect a really great 2.0.0
sometime relatively soon.
Luke: Nothing much to see here, some bug fixes. Most of the work
is going towards the 2.0.0 release. We aren't quite sure when
that will be, and will keep the bug fix releases coming untill
all is ready.
Christian: I would call this a ground-breaking release, but it isn't.
It seems like a good one, though. I dunno. I've been too busy at VMware,
unfortunately, but have some work that's just waiting to be finished up
for Gaim. Gaim 2.0.0 is going to rock. Gaim 3.0.0 will rock more.
Do you see a pattern? Thanks go out to Henry Jen for fixing up parts of
the gevolution plugin to support multiple addressbooks, and to all our
moms, for believing in us. Or something.
Nathan: I got a new computer. It's fast. And has twice the bits!
1.0.0 (09/17/2004):
Nathan: Hah! Bet you weren't expecting this! OK, if you were
paying any attention to the flame^H^H^H^H^Hthread on gaim-devel,
you might have been expecting this. But here it is, 1.0.0. Our
new versioning scheme has slightly more meaning than the older
one (expecially for plugin authors), but our 1.0(.0) release is
just as meaningless as we could have hoped. Enjoy!
Luke: We've changed our pattern for version numbers with this
release, we are no longer simply counting versions. This release
then marks, not something traditionally "
1.0
" but the current
version of the api. When backwards compatability with that breaks
you'll see 2.0, more details in the faq. As a side note, if you
are reading this and are good with proxy code or with perl's XS C
bindings, please get in touch with me, my contact info is on the
website. Gaim could use your help.
Mark: I love a circus.
0.82 (08/25/2004):
Rob: Woah, where did I come from?
Mark: Lately I've been doing a lot more code maintenance/patch
accepting/bug fixing type of work. And I think that's a really
good thing. I feel like Gaim is becoming more stable. It
seems like we're lacking fewer features. It makes me warm.
Quick Robin! To the traverse wall!
Nathan: Well, it looks like we stuck to the schedule again. Had
we taken our dear sweet time, I might have had a chance to do
something cool for this release, but instead I stuck to the minor
stuff. <insert empty promises for the cool stuff i'll code for
next time here>
Tim: Lately I've been doing a lot more patch accepting, and a
lot less actual coding. Unfortunately it has more to do with my
laziness than Gaim's progress. Like Nathan, I'm going to blame
our on time release schedule. But that didn't stop our Crazy
Patch Writers, or cpw's as grim now calls them, from writing
some good patches. So, instead of promising to code something
cool for next release, I'm going to promise that the cpw's will
code cool things for next release, and I might apply some of them.
Luke: I've been doing what I always do, committing patches, some
better than others, and bugging other people to code stuff. Oh
and closing some bugs. Thanks to Dave West for joining the cpws
in helping to handle triage. This is mostly a bug fix release,
so PLEASE upgrade to it before submitting new bugs.
Kevin: Herman's been away, so Daniel Atallah and myself were given
the task of preparing 0.82's Windows packages. After some feverish
plotting, we decided to update GTK and Daniel prepped an update to
libpng to address recent security advisories. Besides plotting and
a little bit of testing, this NEWS is all I really did. Oh, I also
rerefixed the transparency plugin... again! Our beloved Hermanator
should be back next time around, for 0.83.
0.81 (08/05/2004):
Sean: Three weeks again! Sticking to schedules is awesome! Just
like Gaim v0.81. This is what we in the industry call a "
bugfix
release
.
" We closed over TWO HUNDRED bugs since 0.80. That's
awesome. Thanks to everyone who helped report, triage, fix, and
test.
Christian: Yay for three weeks working so well. Boo for me not
doing much of anything this release, aside from a small memory
leak fix. I'm starting a new job and leaving my current one, so
when the dust settles and my schedule is a bit better, the very
cool status rewrite will be finished up. Especially now that I have
some help! I'd like to second Sean's thanks to all the people who
helped with this bug fix release. Gaim should be a bit more stable
for a lot of you. For those experiencing MSN problems still, we'll
get that nailed for you soon, promise.
Mark: I was going to point out that we closed an insane amount of
bugs for this release, but Sean already did that. I feel like
we've had some really talented new contributors contributing
recently. I won't say names... but watch your backs. Or something.
Nathan: I did next to nothing for this release. I am however
settled in to my new job, and in a couple days, I should be settled
into my new domicile. If the DSL gods are in a good mood, I'll
have a connection there shortly, and can start being useful again.
0.80 (07/15/2004):
Sean: Three weeks! Hooray for timeliness! I didn't do much here
but drag-and-droppable file transfers. Drag something into a
conversation window, and it will be sent. Kinda neat.
Mark: We have a small ant problem here. I can't help but think
I somehow brought this upon myself.
Tim: I don't really have any news, but at least I don't have an
ant problem either. You might think I've been hard at work on
Gaim-vv, but I haven't, I've just been lazy. I plan on doing
some cool things "
soon
" though, both with Gaim and Gaim-vv.
Bleeter sent me some nice dumps I need to implement yet.
Luke: We have a nice timely release, with a Changelog that seems
small, but remember, this is summer, and people have lives. SILC
and Zephyr are making good progress from our Crazy Patch Writters,
and everyone begging to send files to people not on their buddy
list will be happy. good stuff. No, the msn buddy icon scalling
problem isn't fixed yet, maybe next release
0.79 (06/24/2004):
Sean: We've moved to a three-week release cycle which we'll
hopefully be able to keep up more realistically than a two-week
cycle. Yahoo! went and broke last night, but it's fixed now thanks
to a quick fix sent in by Cerulean Studios this morning. Reports say
they'll continue to try to break us, though, so don't be surprised
if your Yahoo cuts out again.
Luke: I was really distracted this cycle, I want to thank my co-
developers and our crazy patch writers for keeping things going.
We have a fairly long changelog for you this release, including some
nice bug fixes and some much-requested new features, the ChangeLog
has all the details there of course. Enjoy!
Christian: Great release! MSN buddy icons and file transfer. A big round
of applause to Felipe! Too bad about the Yahoo thing, but.. eep! I have
to go! Movie with the girls and Farmer's Market.
Tim: This release brings us /commands in the core, which hopefully
works better, and Yahoo! buddy icons. Thanks to all the people I
bugged for packet captures, like Simguy, Bleeter, and odl. Yahoo!
broke again, so I did a little last minute work on the web
messenger stuff, but then Cerulean Studios was cool and fixed the
problem already, so all that code's disabled. I also finally added
the Yahoo! Japan support, for those of you with Yahoo! Japan
accounts.
Mark: I fixed that icon animation thing that caused Gaim to lock-up.
I also stepped on something at the beach and I think there might be
a little rock or something in my foot now.
Nathan: I've been really busy, what with having a new job and all.
I didn't think I had done anything, but apparently I fixed some
Jabber stuff, and some IPv6 stuff. I must have been sleepcoding
or something, because I haven't had time for such things. Ah well,
enjoy this release. We'll see what I can get to in the next 3 weeks.
0.78 (05/30/2004):
Luke: A very long time, once again, since the last release. I think
its mostly worth it. A few of you will still have trouble with msn
but we've worked out a number of bugs even there. Thanks to heroic
efforts on the part of Mark, we closed 400 some odd reports this
month. We are also welcoming Tim to the project, a very active
crazy patch writer who has brought massive improvements to WYSIWYG
and direct im this release. Again, it still won't work for every
one, but it will work for more people than it used to. Most
noticably, this release brings a LARGE simplicfication of the
preferences available. Please don't complain if your favorite
preference is no longer there. Take some time to think about
how and if it could be useful to a majority of people who use
Gaim in ways nothing like you. You'll find that the answer will
usually be that the preference isn't all that important.
Tim: I continued with the other crazy patch writers in fixing those
WYSIWYG bugs. Then they went and made me a developer. Which is cool.
They told me I could commit WYSIWYG and Yahoo! changes. So I went
and fixed IM Image and Direct Connect in AIM for some reason. I also
added some new Yahoo! smileys at least. Also you change your link
color in your ~/.gtkrc-2.0 file now. I might work on some of those
new Yahoo! features for next release, like buddy icons. But don't
count on it. Thanks to everyone who congratulated me. And thanks
to all our Crazy Patch Writers, who now expect me to apply all their
Crazy Patches.
Christian: First of all, congrats to Tim! He's our latest Gaim
developer, and we're all glad to have him on board. He's been a
valuable contributor for awhile now. Thanks again to Felipe Contreras
for all his MSN work this release. He has some exciting stuff that
we'll be seeing in 0.79. And last, but not least, thanks to all our
crazy and not-so-crazy patch writers. There's been a lot done this
release. I've been taking a small break, first due to school and now
work, but I'll be coming back strong in the next couple of releases. In
the meantime, enjoy.
Gary: Congrats to Tim, no more competing for most ChangeLog entries.
This means you _should_ be winning every release. Anyways, I didn't
finish nearly as much as I wanted to for this release but all of that
and then some should appear in 0.79.
Sean: I'll write my entry down here tonight. Removing preferences
was my big crusade this week, and the team did a great job at it,
but I still have a nagging feeling that our preferences are still
overwhelming. Everyone's been doing a real great job; it's entirely
my fault we keep failing to meet our three-week schedule. Send your
complaints this way.
Nathan: I really didn't do much thanks to exams, and graduation, and all
of that fun stuff. For next release, I'll have all new excuses, like my
new job, or maybe something I haven't even thought of yet. Oh yeah, and
a big warm welcome to Tim!
0.77 (04/22/2004):
Sean: We're back to a somewhat regular release cycle now. Hooray!
WYSIWYG is much improved in this release, and you can now copy and
paste rich text to and from Gaim and other applications (see: Mozilla,
Evolution OpenOffice). Also, Novell has released their first release
of their GroupWise plugin, included in this release. Good stuff all
around.
Luke: Only a week "
late
" this time around, much nicer than the delay
before the last release. Anyway, this release sees a HUGE number of
improvements to the WYSIWYG support, much thanks to all involved. If
you weren't impressed before, you should be now! This release also
sees the end of our TOC support, no one has been working on this in
some time and its causing problems. DON'T USE IT!. Also plugin
authors will want to take note of the fact that the plugin api version
changed. A nice solid release for you all :-)
Ethan: Once again I thought about doing some things and committed
things that other people did. This development model is awesome. I
helped Mark refactor some stuff and our collective code ownership
helped us utilize a coherent system metaphor during our pair program-
ming sessions. It was extremely extreme. Look for some hard crypto
lovin' from yet another crazy contributor in the near future...
Ka-Hing: I actually did something for this release... or rather, the
previous release, but LSchiere2 didn't commit that until this release.
So blame him. System logging is back, so you can log people's signon/
off/away/idle-ness again. There may be bugs with it, I don't know, not
like I use it. I will try to work on something that I will actually use
for the next release.
Etan: Looking for someone to pair program with.
Christian: A round of applause to our crazy patch writers! Their
contributions this release is impressive. WYSIWYG has come a long way
since 0.76 thanks to them. Also, thanks to Felipe Contreras for his
MSN contributions. We should see some good stuff going into there soon.
I myself didn't do a huge amount, aside from breaking everybody's
plugins, although I have some work going on in the background that will
hopefully make it into release soon.
0.76 (04/01/2004):
Sean: Yeah, it's been a long time since the last release, and despite
what others may tell you, we were just really lazy. This is pretty
much just 0.75 again, but, like, someone changed the "
Info
" icon and
I think, like, the Chinese translation may have been updated. We did
nothing interesting on it at all. Others may tell you "
we
haven
't just
been lazy," or "you guys will find that we'
ve
managed
to
do
some
neat
stuf
in
this
one
.
" They lie. All of them.
Luke: Okay, normally I wait for Sean to go first, but he said to commit.
Its been a few months since the last release, but we haven't just been
lazy. A very long ChangeLog for you all. Most notably of course is the
addition of WYSIWYG input for chats and conversations. Many thanks to
DAYS of long work by Sean, Gary Kramlich, Kevin Stange, Tim Ringenbach,
and Stu Tomlinson for their efforts writting, fixing, and testing
this. Without the dedicated support of our crazy patch writters, this
release would have taken yet longer. Sean also has yahoo working again,
with some assistance from our friends over at Trillian, you may all
officially rejoice. We also have a large number of bug fixes, closing
more than 200 bug reports this month alone.
Christian: It's been a long time between the last release, but I think
you guys will find that we've managed to do some neat stuff in this one.
So many bug fixes and new features. It's enough to drive a wombat mad!
The new WYSIWYG input is cool stuff. You'll either love it or hate it,
I guess. I'm working on some stuff that some of you are going to love,
but I'm not promising it for a few more versions. It's a secret!
Mark: Our crazy patch writers rock. Gary Kramlich, Tim Ringenbach,
Kevin Stange, and Stu Tomlinson did an amazing job of tying up
loose ends and helping get this release out the door. Thanks guys!
Rob: My birthday is in a few days. I like cool stuff. Buy me something
grand!!
Tim: Luke said write a NEWS, so I thought I would. There's a room
list dialog now. And Nathan and I doubled the number of protocols that
can transfer files. After that I got lazy/busy and let Gary, Kevin,
and Stu fix all the bugs.
Nathan: Rob happens to share a birthday with my sister. So far she's
been very vague about what she wants. She's not an easy person to shop
for. As for things you probably care more about, this release has so
much in it that I've forgotten about most of it. The stupidest of the
bugs from 0.75 are fixed. Jabber has a first pass at file transfer
support (no proxy support yet). SOCKS 5 proxy support may have gotten
a little better as a side-effect. Twinkies and penguin points to all
of the crazy patch writers, who did more than their fair share this
release.
Ethan: My birthday was yesterday, and not on the same day as Rob
and Nathan's sister. And I don't mean that Rob and Nathan have the
same sister. For this release, I thought about making IRC better, I
thought about making Tcl better, and I committed patches from several
others who actually did these things. And probably some other
things, too. Let's hear it for crazy patch writers, and for the open
source philosophy that lets them get so CRAZY.
0.75 (01/09/2004):
Rob: Woah, what's this? Me? Making a NEWS post!? Say it ain't so!
That's right, kiddos, I'm finally coming out of my reclusiveness.
I had a pretty shitty few months, and also just needed a break from
things. But, I'm back, and that's good. Right? Yes. And now,
a little word from Eric Warmenhoven.. :P
Eric: Ah, Rob and Eric. Just like the good ol' days. Now, if
you'll excuse me, I have to go make some commits with Led Zeppelin
lyrics as my commit logs. heh. What do you mean, I look a lot
like Sean Egan? I'm... oh fine, you got me. It's really just Sean
in an Eric Warmenhoven costume.
So, Yahoo! works again, and that's good. And 0.76 is going to have
something _very_ neat.
Nathan: You're running out of excuses to not use Jabber. Our chat
support is now bar-some, quickly approaching bar-none! Everything
else in Jabber got neat improvements too. I'll leave it up to you
to figure out what they were.
<boilerplate promises for cool features in $version++>
Christian: I've been a bit absent this release, due to life stuff
and working on some other projects. Some MSN goodies are going to be
available in an upcoming version, and I have some neat Gaim-related
stuff I'm working on that will hopefully see the light of day. I'd
like to say good job to the other developers. Good release. (Of course,
every time I say that, something breaks horribly right after we
release it.)
Luke: Okay, so Sean rocks and got Yahoo working again in 12 minutes.
Unfortunately, he took out the chat support in doing so. So use
conferences for now if you use yahoo. Users begging for file
transfer support should thank Tim 'marv' Ringenbach for Yahoo ft,
and everyone should be happy to note that 0.75 leaks far less than
0.74. Also, a lot of other bug fixes happened that escape my notice
right now.
Ethan: I just want to say that now logging really doesn't eat
memory 'till the cows come home. We don't think.
I would like to thank each and every one of these people, and
I think you should, too:
Paul A, Daniel Atallah, Patrick Aussems, Brian Bernas,
Jonas Birmé, Ethan Blanton (hi Mom), Joshua Blanton, Herman
Bloggs, Jason Boerner, Graham Booker, Craig Boston, Chris
Boyle, Jeremy Brooks, Sean Burke, Cerulean Studios LLC,
Ka-Hing Cheung, Arturo Cisneros Jr., Vincas Ciziunas, Joe
Clarke, Todd Cohen, Felipe Contreras, Jeramey Crawford, Mark
Doliner, Nuno Donato, Jim Duchek, Tom Dyas, Andrew Echols,
Sean Egan, Brian Enigma, Stefan Esser, Larry Ewing, Jesse
Farmer, Gavan Fantom, Rob Flynn, Nathan Fredrickson, Free
Software Foundation, Decklin Foster, Adam Fritzler, Michael
Golden, Ryan C. Gordon, Christian Hammond, Andy Harrison, G.
Sumner Hayes, Mike Heffner, Iain Holmes, Karsten Huneycutt,
Akuke Kok, Tero Kuusela, Dennis Lambe Jr., Ho-seok Lee, Moses
Lei, Ambrose C. Li, Nicolas Lichtmaier, Artem Litvinovich, Syd
Logan, Matthew Luckie, Brian Macke, Paolo Maggi, Willian T.
Mahan, John Matthews, Ryan McCabe, Robert McQueen, Robert
Mibus, Benjamin Miller, Kevin Miller, Paul Miller, Arkadiusz
Miskiewicz, Andrew Molloy, Matt Pandina, Ricardo Fernandez
Pascual, Havoc Pennington, Ari Pollak, Robey Pointer, Nathan
Poznick, Brent Priddy, Federicco Mena Quintero, David Raeman,
Etan Reisner, Kristian Rietveld, Tim Ringenbach, Andrew
Rodland, Neil Sanchala, Carsten Schaar, Luke Schierer, Torrey
Searle, Jim Seymour, John Silvestri, David Smock, Mark
Spencer, Lex Spoon, Kevin Stange, David Stoddard, Stu
Tomlinson, Brian Tarricone, Peter Teichman, Arun A. Tharuvai,
Philip Tellis, Bill Tompkins, Tom Tromey, Junichi Uekawa,
Bjoern Voigt, Nathan Walp, Eric Warmenhoven, Jason Willis,
Matt Wilson, Ximian, Jaroen Zwartepoorte.
Thanks, all.
0.74 (11/25/2003):
Sean: Christian and Nathan were wrong.
Ethan: I don't know how solid or good this release will be, but
hopefully it's better than 0.73! Not that 0.73 didn't rock or
anything, but for those users bit by its peculiar little bugs
it wasn't as nice as this will be.
Nathan: Jabber got some good tweaks, and logging doesn't eat
memory until the cows come home. Which is good, because they
said they'll be out until late.
Luke: Always nice when directories get created correctly ;-)
0.73 (11/21/2003):
Nathan: This should be a really solid release. I fixed most if not
all of the idiotic Jabber bugs from 0.72, and re-enabled the SASL
login stuff, now that it is finalized in the XMPP drafts. Oh, and
we now have a release notification plugin, so you can find out when
the latest and greatest version of Gaim is out without breaking that
reload button in your browser. There's other fun new stuff, but I
forget what it is.
Christian: This is a good release, as Nathan said. For all those who
hated all the disconnect dialogs, we now have a {dis,re}connect{ed,}
dialog that replaces all of them and shows every account that became
disconnected. Also, there were some MSN fixes thrown in, such as
the problem with unblocking users. My personal favorite, since it's
really been bugging me for awhile, is the bug with the border on the
close buttons is fixed. Oh yes, and let's not forget the new logging.
It simply rocks. This is a pretty stable release, so get it. 0.74 is
going to have some niceties that people have been waiting for.
0.72 (10/30/2003):
Sean: I think I'll go as the Gaim logo guy for Halloween. That
would be a cool costume.
Luke: We've had a record month for number of bugs submitted (395 as
of now) this month, but the total number of bugs open has grown by
less than 20, so while it might be fustrating for those of you out
there who think your bug report is being ignored, know that we are
doing our best to look at them all :-). This release fixes a goodly
number of bugs including the troubles with signing on icq (thanks
to Mark). Enjoy!
Christian: Last release brought forward a lot of bug reports, such
as the ICQ bug, and also trouble with installing SSL. I can't count
how many people were confused as to why their MSN plugin wasn't
loading. Now, it'll load regardless, and when you try to connect,
it'll give you an error dialog saying to install SSL (if you don't
have it installed, of course). I didn't do a whole lot this release,
but that'll change with the next. There are some fun things coming.
Ethan: In complete defiance of history, I did something this
release. It had to do with IRC. If I type here for long
enough, I'm sure I'll remember what it was... Oh yeah, all of
you paranoid people can hide your local username by changing
your IRC account settings. I also want to note that we are
aware that building Gaim is Harder than it Should Be on
Solaris, and I am seeking solutions to some of the issues
there. Everyone remember to give some love to the developers
who actually did something of note this release (i.e. not me)!
Nathan: Jabber got a ton better this release, as I fixed most of the
bugs introduced in the last release. Registration works again, and
the next person to break it is going to suffer. I also fixed a
handfull of other little things that I can't remember. This should
be a good release.
0.71 (10/09/2003):
Rob: It's been a while since I've commited some news. I've had a
very hectic few weeks/months. Thing are finally coming together
again for me. This release features much copying and pasting. Yeah.
Sean: I can't wait for everything to be core/ui split!
Christian: This is a good release, and I don't think people will have
too many problems. There are a lot of little nice feature additions,
and much progress has been made on the core/UI split. We should be done
in a couple of releases, assuming we can get the remaining two or three
parts core/UI-split. Oh, and plugin authors are going to hate me again,
as a lot of code (specifically, the conversations code and utility
functions) changed names. This is a Good Thing (TM), as always, but may
require modifications to some plugins. Not all, fortunately, but some
:) Many SSL problems were fixed, though we still have some to go. If
you don't have SSL, you now need it for MSN. MSN won't even load without
it. Starting October 15th, the old protocol won't be supported
anymore, so there's no reason to support the old one anymore.
Herman: I bet some plugin authors have resorted to making voodoo dolls
of Christian. Nothing new for Win Gaim users other than a fix for
missing aim buddy icons, and removal of gtk-wimp (until it matures).
Mark: People are going to make a voodoo doll of me and shower it with
kisses and chocolate women: When an AIM user is away, you can now view
the person's away message in their tooltip. This is very similar to
what iChat does, only our tooltip will wrap lines rather than displaying
off your screen :-)
Nathan: Chocolate women are cool, but I'm a bigger fan of the real kind.
I re-wrote the Jabber support from scratch, so now there's at least one
person who knows what's going on with it. I got lost in the old code,
even in the parts I wrote. It now supports the SASL login stuff from
the XMPP protocol specs, and will automagically upgrade the conncetion
to SSL if it's supported. If anything doesn't work like it did before,
it's probably better, and you should be thankful for it.
Ethan: I'm sure I'll be showered with all kinds of wonderful things,
but I doubt it's because I did anything. The reason being that I
really don't think I did anything. I meant to do some gaim_
prepension and documentation for IRC and Tcl, and handle IRC errors
more responsibly, but I've been meaning to do that for months.
Except the Tcl part, the Tcl plugin hasn't even existed for months.
I figure if I write enough NEWS no one will notice I didn't do
anything during the release cycle. Oh, I did close some bugs. I
didn't fix them, mind you, I just closed them. With abandon.
Don't tell Luke.
Luke: Mmmm, I probly did even less than Ethan, except I closed rather
more bugs for other reasons. Lots of you submitting duplicate bugs.
This should be a pretty good release. We still have a couple crashes
in ssl stuff, but we fixed a number of the bugs in the tracker, and
the code cleaning helps alot as well. Enjoy!
0.70 (9/28/2003):
Sean: Yahoo! works (for now). That's good NEWS if I've ever heard it.
Huge thanks to our dear friends over at Cerulean Studios, creators of
Trillian, for helping us out.
Nathan: This release also works out most of the kinks in the new
contact support. The Jabber goodies I promised will have to wait
for now.
Christian: I didn't really do anything except fix a couple of issues
loading protocol plugins that had plugin dependencies and getting perl
to install where we tell it to. I had hoped that 0.70 would include
a finished libgaim, but Yahoo kind of wrecked that dream. We'll see it
within the next few releases. Life has been busy in a good way :)
0.69 (9/24/2003):
Sean: MSN and Yahoo! work. That's good NEWS if I've ever heard it.
Herman: Win Gaim has been around for more than a year now.. Time Flies.
Nathan: {{Meta,}{Contact,Buddy},Person} support for all! Also, SSL
support for Jabber makes its debut. More Jabber goodies next release.
Christian: It's a good release. The main highlight really is
Nathan's Contact support, which is just beautiful. My buddy list
shrunk considerably. As Sean stated, MSN and Yahoo! work. MSN
does not support the new MSN buddy icons and stuff, unfortunately,
but we'll see about 0.70. There were a whole bunch of Perl fixes,
so hopefully there will be less complaints directed to my code in
that area ;) Among other new additions of mine are SSL support
(both Mozilla NSS and GNUTLS), Plugin IPC (letting plugins talk to
each other), and some visual niceties in the Accounts window.
Ka-Hing Cheung put in animated smileys, which should please many.
Yeah, good release. Just you wait until 0.70 though.
Robot101: Hi mom. My patch isn't in this release. Watch for the next
one.
Mark: Metacontact support, yeah. Right click on a dude and
select "
Expand
.
"
Ethan: God bless the USA.
0.68 (09/01/2003):
Rob: Wow. I am so incredibly tired.
Sean: School starts tomorrow! How fun! I'll have more time to hack
gaim (isn't that supposed to be the reverse?)*
*Some NEWS recycled from v0.10.0
Nathan: I didn't do much for this release, except make Jabber
registration work, and put in a slight tweak to make Gaim work a
little better with jabberd2. Next release you'll all see what I've
been spending my time on, but for now enjoy the fruits of everyone
else's labor.
Mark: I've been really busy with other stuff, but I've spent my
Gaim-time on working towards a more formal translation process.
Hopefully this will result in Gaim shipping with more complete
translation files. Also, all our awesome translators are mentioned
in the about window now.
Christian: I've been really busy with this stuff. Gaim got a new
signal architecture, which is just really cool. The old events system
is gone. Now you connect a signal from a handle (which can be
a plugin or whatever) to a function, and plugins can register their
own functions, and other neat things. Oh yeah, and perl was rewritten.
There's a new HOWTO in the Doxygen docs (make docs), but no API
reference yet. Developers, look at the plugins/perl/common/*.xs files
for now. I also wrote plugin dependencies, which will be more useful
down the road. Gaim v0.69 is going to have the new MSN plugin that
works with the latest MSN protocol. Please be patient for that, as
we're getting a lot of MSN questions we answer over and over.
Luke: Wow, I actually did something for this release besides commit
translations! Well, sorta. I got permission to commit some patches
so gaim now has color support for yahoo, and you can fetch some
basic info on yahoo and msn users. Yay for people submitting patches!
0.67 (08/14/2003):
Rob: I live in Georgia. I don't care about blackouts. We only
have to deal with floods and tornadoes.
Sean: Fortunately me for me, I live in the only place in New York
that still has power tonight! New features in 0.6@%f)*2.{\
NO CARRIER
Christian: I guess Sean couldn't be here to tell you about all the
great new things. New stuff was done! It's simply amazing. Yeah. So,
new IRC protocol plugin, tab text is greyed on events (like "
So
and
so
has
signed
off
!
"), protocol icons on tabs (thanks to Etan Reisner),
some dialog rewrites.. Great stuff. Gaim's looking more teh perrty.
My big "
wow
" thing is that the core and UI were split enough for me
to remove the remaining UI code and make a patch, and libgaim was born,
for experimental purposes. However, using it, I was able to make the
second UI ever for Gaim - Gaim for Qtopia (Zaurus and iPaq PDAs).
This is viewable at http://qpe-gaim.sf.net/ (shameless plug?). More
UIs to come I hope! :) Exciting time in Gaim.
0.66 (07/18/2003):
Rob: Oops!!!! This reminds me of other silly things that we've
done. I agree with what Herman is going to say. ;-)
Sean: Man, 0.65 was so super lame and boring. But 0.66? WOW!
This is the most incredible thing EVER. We've done tons of work
since 0.65, and I'm really proud of what we came out with. Thanks
to everyone who helped!
Christian: Wow, I can't even begin to describe how long we've worked
on this one. Monstrous release. Best ever! You won't even recognize
it. If you've had account import problems, delete your accounts.xml
and upgrade to 0.66. Just, wow.
Herman: This is to make up for slipping off the two week release cycle.
Luke: Okay, people, yes we did test 0.65 for bugs, but hey, some things
slip through. This release makes up for that. This should fix the bugs
0.65 introduced, at least the ones that most of you would otherwise hit.
Nathan: We are so smart. S-M-R-T...I mean S-M-A-R-T.
0.65 (07/16/2003):
Rob: Wooo! We're finally ready for 0.65. Are you guys excited? I
haven't worked on anything in this release, either. I've been
working offline on a MacOSX UI. No, you're not allowed to ask
me when it will be ready. If you ask me then I won't answer
you. You've been warned! :-D
Sean: Although I tend to go right here in the two slot in NEWS,
we don't always commit in this order. This is the third time I've
rewritten this because the jerks below me keep commiting while I'm
writing causing mass conflictination. Grrr. Stupid jerks. Anyway,
this is Gaim 0.65. Like other Gaim releases, this allows you to
converse with people far away over the "
Internet
.
" That's about it.
It's really not that interesting. In fact, I wouldn't even bother
reading the other people's NEWS. It's all boring. There's some
crap about forest fires and fangs and claws. It's really boring.
Great, now Luke just committed NEWS causing more conflictination.
I wouldn't bother reading his either. Oh, and I don't want to thank
Megan (Cae) or Kevin (SimGuy). They're stupid jerks too. Grrr...
Mark: I actually did stuff for this release. Go me. I probably
shouldn't speak for all of us, but I'm going to anyway: We feel that
this release is one of Gaim's best. It should be relatively bug
free, and the code is cleaner than ever, thanks to lots of work by
Christian and Nathan. We had some help from a few civilians
finding and fixing bugs. Thanks to Megan (Cae), Ka-Hing Cheung
(javabsp), and Kevin Stange (SimGuy) for their work. Man, I was just
looking at Sean's NEWS entry for 0.64--that's talent. Also, stay
in school. Just say no. Only you can prevent forest fires.
Christian: This has been a great release. faceprint rocks, as he got
things moving in the core/UI split by redoing preferences, which forced
us to think about how things would be split. We now have XML
preferences, accounts, pounces, and away messages. No more .gaimrc
ugliness. The accounts and connection code now have new core/UI split
APIs, and there is very little to do before our split is ready to be
used. Rob and I are working off an experimental tarball of what will
eventually be libgaim. He's working on a MacOS X UI (don't ask him
about it, he'll ignore you) and I'm doing a Qtopia UI (you can ask
about that, it's usable!). We added a new protocol, Trepia.
Information about it can be found at http://www.trepia.com/. It's not
complete, so don't send in bug reports about it not finding people in
your local area, please. Oh, and lots of MSN bugs were fixed.
Practically all the known ones. I feared 0.65 would be unstable due to
our rewrites, I believe this is going to be one of the most stable
releases we've had in awhile (knock on wood), thanks to Megan (Cae),
who has done an amazing job at locating, categorizing and documenting
the various bugs she has run into, and kevin (SimGuy). Stay tuned for
upcoming releases. Neat things are coming, but if it has fangs and
claws, curl into a ball. Or yell at it. I can't remember which is
correct.
Luke: Wow! Finally releasing 0.65! Christian, Nathan, and Mark have
worked really hard for this release, all the credit goes to them.
The new preferences are awesome, and there are more bugs fixed for
this release than in the last 3 or 4 releases. Your MSN should work
reliably again, your preferences saved, your accounts resort, the
list goes on and on. A couple preferences, most notably your buddy
list sorting preference won't be imported, but almost all of them
will be and its probly a good idea for you to take a second look
through preferences again anyway, alot of you are starting to
forget that things are optional again. :-)
Nathan: I think I did something for this release a while ago. I've
got a mailbox full of commit emails, and some have my name on them,
so I must have done something, right? Probably some minor jabber stuff,
and lots of crazy bugfixes. It was a team effort, I'd like to thank the
academy, our producer Rob Flynn, and of course all the fans. You rock.
Herman: I was told to write something.. so here it goes. Windows users
will be happy to know that they can now rearrange their Buddy Lists.
I finally got stuck into GTK+ code and fixed the bug in question (this
release will include a patched version of GTK+ 2.2.1). I integrated
the WinGaim systray code into the docklet plugin bringing those nice
docklet features (i.e. Message queuing) to WinGaim. Another major
WinGaim change of note is that debug versions of all dlls can now be
built, providing useful backtraces not only for gaim.dll but for the
plugins as well.
0.64 (05/29/2003):
Rob: I didn't do anything this release either. We're under a crunch
week at work. Friday is the end of the crunch. Hooray!! Thanks for
all of your hard work, guys :).
Sean: Unlike every other time we say, "
the
next
release
will
be
loaded
with
cool
new
features
,
this
time
,
we
really
mean
it
.
In
fact
,
they
're
already in CVS (don'
t
use
CVS
).
The
only
obvious
new
feature
for
0.64
is
buddy
list
sorting
.
This
has
been
much
requested
and
can
be
set
in
the
buddy
list
preferences
.
You
can
sort
by
name
,
by
status
,
and
even
by
log
file
size
--
putting
people
you
talk
to
most
at
the
top
.
Plugins
can
even
easily
add
their
own
sorting
methods
.
It
's all very cool. I
want to thank Luke and Ka-Hing for their initial work on it. And yes,
I did make my entire NEWS entry justified on purpose.
Christian: I have a few new goodies in 0.64, but they'
re
mostly
back
-
end
stuff
that
people
like
us
care
about
.
The
things
that
most
of
you
will
like
the
most
is
that
almost
all
of
the
reported
MSN
bugs
were
fixed
.
Users
with
an
empty
contact
list
can
now
login
again
.
The
friendly
name
bug
is
gone
.
E
-
mail
notifications
work
again
.
Yay
!
We
have
some
big
changes
in
store
for
0.65
.
Careful
if
you
use
CVS
...
Things
will
break
.
:
)
Mark
:
I
never
really
have
anything
important
to
add
.
I
'd just like to
thank Jack Daniels for his exquisite bug reports. And whiskey.
Nathan: I don'
t
think
I
did
anything
for
this
release
.
I
'm a bum.
0.63 (05/16/2003)
Rob: Wow, so, what can I say? I'
ve
been
rather
AWOL
for
the
past
few
releases
.
However
,
that
's okay. Work has been pretty friggin hec-
tic, so, that'
s
my
excuse
.
Work
is
finally
going
to
be
slowing
down
some
.
I
plan
to
be
doing
more
Gaim
work
.
That
makes
me
happy
.
That
makes
you
happy
.
That
makes
us
all
happy
.
Now
,
I
just
need
to
finish
rebuilding
my
car
's engine. Engine rebuilds put the FU in
fun!
Sean: Yay! School is finally over. I have to give tons of cherry-
flavored props to everyone whose been helping out while I stayed away
from Gaim to keep myself from failing again, especially Christian and
Nathan.
Luke: Okay, this is NOT a bug fix release, at least for those of you
who use MSN. Christian put in a TON of effort rewritting the MSN prpl,
mega props to him on this release. In other news, we have alot of bugs
fixed, and a goodly number of the translations are more up to date
than they were in earlier releases. There are some other significant
changes, but they are mostly backend stuff, yay for core/ui splits ;-)
Christian: As Sean and Luke said, I did a tiny bit of work in this
release. The MSN prpl was rewritten, and should now work better. It'
s
compatible
with
the
MSNP7
protocol
that
MSN
v4
.
x
uses
.
Unfortunately
,
MSNP9
is
being
worked
on
.
Bah
.
Also
,
it
has
MSN
Mobile
support
,
so
you
can
register
your
MSN
account
with
http
:
//
mobile
.
msn
.
com
/
and
people
can
page
your
mobile
device
.
You
can
also
page
other
MSN
Mobile
users
.
Groups
are
now
stored
on
server
.
Oh
,
and
due
to
the
nature
of
MSNP7
,
conversations
are
timed
out
after
5
minutes
,
so
you
'll unfortunately
see a message indicating that. Sorry! I wrote experimental support
for my own implementation of MSN buddy icons. You can set them in your
account settings much like with AIM, and when you talk to other gaim
users, they'
ll
get
your
buddy
icon
.
This
will
last
for
a
few
releases
,
until
the
buddy
icon
implementation
in
the
upcoming
MSNP9
protocol
is
figured
out
,
and
we
have
support
for
that
.
That
'll be a couple months
away at least. Also, we have a rewrite of the plugin interface, so
rewrite your plugins! Things are going to get very cool from it. The
debug API was core/UI split, and some enhancements were made to the
debug window. I think that'
s
all
from
me
.
It
's been a fun release.
Stay tuned, I have some great things coming up!
Nathan: It seems like 0.62 was forever and a day ago. I had to look
at the ChangeLog to remember what I did. Apparently I made it so you
can put chats in your buddy list. And then I tweaked a bunch of stuff
and fixed a bunch of crashes. Then exams came, and then I went home
for a week and left my laptop'
s
power
cable
here
at
school
,
so
I
didn
't
get anything done. Jabber will get all sorts of fun new stuff for
the next release. Really. ;-)
0.62 (04/23/2003):
Sean: This is just another standard bi-weekly Gaim release. Nothing
really interesting, but it has some good bugfixes. Personally, I'
ve
been
a
bit
removed
from
Gaim
development
lately
what
with
school
getting
tough
and
stuff
,
but
the
rest
of
the
guys
have
really
been
doing
great
work
without
me
.
Thanks
,
guys
.
Christian
:
I
can
't remember what I did here.. Think I'
ll
take
a
quick
look
at
the
ChangeLog
....
Okay
,
guess
I
was
useless
.
That
's okay,
though, because I have some really cool stuff going into 0.63. Plugin
authors will hate me for it. A rewrite of the plugins interface! This is
actually a Good Thing (TM). Anyhow, upgrade to this release, and tell
your friends. 33 Gaim users can'
t
be
wrong
!
Luke
:
I
didn
't do much here besides the odd translation patch and a
couple bug fix patches. This is primarily a bug fix release, and much
needed at that. Didn'
t
get
a
chance
to
write
sorting
code
,
work
has
been
busy
.
Hopeefully
it
will
happen
for
0.63
.
Mark
:
Gaim
is
coming
along
quite
beautimously
.
I
'm going to eat
my Pop-tarts now.
Nathan: oh dot sixty two. There are a lot of bugs fixed in this
release, and one major new feature. Our Jabber plugin now supports
XHTML-IM. In plain english, this means that you can now format your
jabber messages, and other people will see the formatting. GtkIMHTML
still needs some work to get it to parse valid XHTML-IM better, but that
will come in time. That time would come sooner if my CS prof accepted
"I was hacking on Gaim" as a valid excuse for an extension ;-)
0.61 (04/07/2003):
Rob: Nathan commited his news first. However, I'
m
cooler
so
I
'm putting
my entry above his. Yeah, so, there were some DnD issues with 0.60. I
blame it on the rain. It was falling, falling. I blame it on the
faucet. It drips all night.
Sean: I committed my news after Rob. I'
m
cooler
than
Nathan
(
by
far
)
but
not
as
cool
as
Rob
.
So
I
go
here
.
Actually
,
I
didn
't do anything
since 0.60 other than commit some other peoples patches. The one from
Dave Camp is cool. How '
bout
this
snow
?
Isn
't that crazy? Oh, and
thanks to everyone who wished me a happy birthday.
Nathan: You want frequent releases? You got '
em
;
-
)
Chip
wrote
some
cool
new
pounce
stuff
,
and
things
shouldn
't get weird when you drag
groups and buddies around. It'
s
bad
enough
having
1
of
some
of
my
buddies
on
my
list
,
I
definitely
don
't need duplicates. Being that I
have class in the morning, I'
ll
just
raise
my
juice
glass
for
this
one
.
Christian
:
I
'm not as cool as Rob, Sean, or Nathan, so I go down here.
Well, among some of the fixes is my new buddy pounce code! This adds new
buddy pounce types, core/ui splitifies the code, and makes the dialog
box spiffy. Yay frequent releases! Erm, I can'
t
think
of
anything
else
cool
to
say
here
.
Have
fun
,
everyone
!
Luke
:
Okay
,
i
'm probly the least cool, so I'
ll
go
last
.
I
committed
a
few
patches
from
other
people
here
,
nothing
earth
shattering
though
.
The
biggest
thing
in
this
release
is
the
group
re
-
ordering
bug
fix
,
having
that
fixed
will
make
for
fewwer
questions
.
Get
used
to
using
releases
people
,
we
want
to
use
cvs
for
actual
development
:
-
).
Mark
:
I
didn
't want to write any news without actually having done
anything, so I fixed a meaningless compile warning. Boo-yeah.
Sean: Luke can'
t
spell
"fewer"
.
How
un
-
cool
is
that
?
0.60
(
04
/
04
/
2003
)
:
Rob
:
Wow
.
So
,
it
has
been
a
really
long
time
since
we
started
the
gtk2
fork
.
It
's finally ready for public consumption. Sean is about
to go out and buy a case of beer. My roommate is downstairs right
now pouring me a shot of his choice. Everyone, raise your beers if
you'
ve
got
them
.
It
's been a cool almost 10-months of development.
I hope you all enjoy. Drink'
em
if
you
got
'em!
Sean: I'
m
writing
this
3
minutes
before
my
21
st
birthday
.
Nobody
can
believe
we
're finally ready to relase 0.60. Many thanks to everyone
who helped out; I'
m
convinced
that
Gaim
0.60
is
the
best
IM
client
to
date
(
only
to
be
bested
by
0.61
).
There
's WAY too much stuff to mention.
Even the ChangeLog is somewhat incomplete. Yay, I'
m
21
now
!
Everyone
enjoy
!
:
)
Nathan
:
Happy
birthday
Sean
!
Rob
decided
to
let
me
start
cleaning
up
after
everyone
,
so
here
I
am
.
"sexy"
is
the
only
word
that
can
be
used
to
describe
0.60
.
Prepare
to
be
shocked
and
amazed
.
/
me
raises
his
(
shot
)
glass
;
-
)
Christian
:
Geeeeeze
this
took
a
long
time
.
Worth
it
though
!
Personally
,
I
thought
we
'd all just give up on releases altogether and tell
everybody just to grab CVS. I'
m
pretty
happy
with
this
release
.
I
was
able
to
contribute
quite
a
bit
to
it
.
Makes
me
feel
proud
to
be
a
gaim
developer
!
I
'm really looking forward to the future releases. I have
some neat stuff planned. Yay, I'
m
still
19
!
Mmmm
,
Sierra
Mist
.
Make
me
a
sammich
!
Mark
:
Whoops
,
I
started
drinking
a
little
earlier
than
I
was
supposed
to
.
I
guess
I
missed
the
memo
.
Hmm
,
I
ate
at
a
restaurant
somewhere
,
I
think
it
was
at
Snowshoe
,
and
the
menu
had
"sammiches"
on
it
.
It
was
pretty
sweet
.
I
'd like to give a shout out to all the Gaim
devizelopers for rizocking the hizzy the past few months. Word.
0.59 (06/24/2002):
Rob: I guess Sean is busy at home or something and Jim is asleep.
I'
m
very
tired
but
it
's time for a release. Enjoy. :)
SORRY FOR THE DELAY. :(
Sean: It'
s
been
a
long
time
since
our
last
release
,
and
for
no
good
reason
either
.
Rob
and
I
just
haven
't been able to get together
to do it. But now we have. Aside from some Jabber changes and some
crucial MSN fixes, most of this release'
s
changes
are
transparent
,
but
none
-
the
-
less
important
.
Well
get
some
better
changes
when
my
computer
works
again
,
you
have
my
word
*
*
My
word
is
worthless
.
0.58
(
05
/
13
/
2002
)
:
Rob
:
Yeah
,
so
,
my
computer
has
been
bad
which
is
why
the
release
didn
't go out on time. Oh well. I would like to welcome
Jim Seymour aboard the development team. He'
s
going
to
be
taking
over
the
work
on
our
Jabber
code
as
well
as
doing
various
other
nit
picking
.
He
likes
to
pick
nits
,
nats
,
and
umm
,
knots
,
I
think
.
Sean
:
This
release
has
a
long
ChangeLog
.
Higlights
include
an
important
security
fix
for
MSN
and
a
few
nice
new
features
.
Not
*
much
*
cooler
than
0.57
--
but
we
're making progress ;)
Jim: Hmmm... Rob said I have to say *something*, so here it is:
Rob'
s
a
mango
.
0.57
(
04
/
25
/
2002
)
:
Rob
:
Not
too
much
in
this
release
,
as
Sean
said
below
.
(
This
is
what
happens
when
the
bottom
person
goes
first
.)
New
translation
,
a
few
fixes
,
secure
msn
hotmail
logins
,
blah
blah
blah
.
As
Sean
said
,
the
next
release
will
be
cooler
.
If
only
you
could
read
our
minds
;
-
).
Sean
:
Nothing
too
special
here
,
but
a
critical
Yahoo
fix
that
ensures
Yahoo
!
will
work
when
they
discontinue
the
old
protocol
all
the
other
3
rd
party
clients
are
using
.
Next
release
will
be
cooler
,
I
promise
.
0.56
(
04
/
11
/
2002
)
:
Rob
:
Well
,
what
do
you
know
.
I
have
another
headache
.
I
always
have
these
damned
headaches
.
I
got
pissed
off
with
the
way
GtkTree
looks
.
I
wanted
to
move
to
using
GtkCTree
.
I
think
they
're pretty.
Unfortunately, GtkCTree sucks. After a little digging through
the code, I managed to molest GtkTree into looking like
GtkCTree. Thanks to everyone that helped track down that one
annoying style problem.
Sean: Hello. This is another minor release while Rob and I finish
up on some bigger projects. We'
re
reworking
a
lot
of
the
UI
to
make
it
easier
to
use
,
nicer
looking
,
and
more
compatible
with
gtk2
.
I
've also been trying to bring the Yahoo plugin up to date, so it
will work for Indian users and avoid a potential problem in the near
future.
0.55 (03/29/2002):
Rob: 0.55 is here. I'
ve
been
away
for
a
few
days
on
business
.
Sean
has
been
on
Spring
Break
.
Therefore
,
this
release
is
mostly
a
patch
release
.
It
does
fix
some
bugs
and
makes
a
few
thing
slightly
cooler
,
so
it
's better in that aspect, I suppose. Enjoy.
Sean: This is mostly a bugfix release. I'
m
on
Spring
Break
,
not
doing
any
coding
at
all
.
But
lots
of
people
sent
in
great
patches
anyway
.
Thanks
guys
!
0.54
(
03
/
14
/
2002
)
:
Rob
:
Well
,
here
we
are
.
0.54
.
We
got
a
lot
of
fun
things
in
this
release
.
Better
working
SSI
,
Image
sending
,
protocol
specific
smiley
faces
,
and
a
whole
lot
of
triscuits
.
*
gobble
*
Sean
:
We
fixed
a
lot
of
bugs
in
this
one
,
and
probably
introduced
a
bunch
too
.
;)
We
were
both
really
busy
,
and
did
all
the
coding
late
at
night
when
we
were
tired
,
so
if
something
isn
't working,
it'
s
probably
just
tired
code
.
Enjoy
the
triscuits
!
0.53
(
02
/
28
/
2002
)
:
Rob
:
Well
,
we
missed
yesterday
's release. That'
s
Okay
,
I
head
a
nasty
headache
.
You
can
all
just
deal
.
;
-
)
Sean
:
Neat
Goodies
!
Whee
!!
Oscar
got
a
lot
of
great
additions
.
It
can
do
Screen
Name
formatting
,
it
can
save
and
store
your
buddy
list
on
the
server
,
it
can
do
typing
notifications
in
Direct
Connections
,
and
yes
,
it
can
receive
IM
Images
!
Sending
images
will
be
added
in
the
next
release
.
MSN
and
Yahoo
!
can
do
typing
notification
too
.
Hooray
!
0.52
(
02
/
17
/
2002
)
:
Rob
:
Well
,
after
a
long
delay
we
're finally ready for another release.
I finally got settled into my new apartment, the new job is going
well, and I finally have internet connectivity again. You can expect
us to be back on our usually bi-monthly schedule. Enjoy these fixen,
as they resolve a few connectivity issues. :-)
Sean: It looks like things are back on track now. Eric left which is
sad. He'
s
done
so
much
for
Gaim
,
and
I
know
we
're all thankful.
Thanks Eric! I'
ll
be
stepping
in
and
do
more
development
,
but
I
can
never
replace
Eric
.
This
release
fixes
a
long
-
standing
problem
in
MSN
.
If
you
've gotten errors when trying to connect to MSN, you want
this release. If you'
ve
suddenly
found
yourself
unable
to
connect
to
Yahoo
!
,
you
want
this
release
too
.
The
"neat goodies"
will
be
in
the
next
release
;)
Rob
:
Operation
Evil
does
not
exist
!
;
-
)
0.51
(
01
/
24
/
2002
)
:
Rob
:
Well
,
here
we
go
.
I
FINALLY
got
around
to
making
a
release
after
over
a
month
,
Sorry
for
the
delay
,
all
.
Things
got
really
hectic
around
the
gaim
house
hold
.
This
release
isn
't as complete
as I had hoped, but I promised to get something out. There'
s
some
neat
goodies
in
mind
for
the
next
release
,
right
Sean
?
:
-
)
0.50
(
12
/
13
/
2001
)
:
Rob
:
I
am
tired
.
Tonight
was
weird
.
Bleh
!!!!
Eric
:
I
second
that
.
0.49
(
11
/
29
/
2001
)
:
Rob
:
*
still
mamboing
*
Whew
!
That
was
a
bad
little
mambo
.
I
hope
everyone
had
a
nice
little
Holiday
,
if
you
celebrate
.
If
not
,
then
I
hope
you
had
a
sucky
weekend
.
:
-
D
.
Oh
,
lots
of
cheese
for
everyone
!!
(
Beware
the
duffle
)
It
's getting cloudy. I think it'
s
going
to
storm
somethin
'
fierce. That'
s
my
southern
talk
.
Do
you
like
it
?
Eric
:
I
want
to
be
like
you
.
Do
the
cha
cha
cha
!
0.48
(
11
/
18
/
2001
)
:
Rob
:
Hi
!
It
's 4:12am! I'
m
watching
The
Simpsons
.
:
).
Oh
boy
,
sleep
!
That
's where I'
m
a
viking
!
:
)
There
's not
too much for me to say in this release. I'
d
just
like
to
thank
Eric
for
his
hard
work
.
:
)
Eric
:
Everybody
mambo
!
0.47
(
11
/
01
/
2001
)
:
Rob
:
Hi
.
Gaim
v0
.47
has
been
released
,
as
you
should
already
know
.
I
hope
all
of
you
had
a
nice
little
halloween
.
There
are
quite
a
number
of
changes
in
this
release
.
There
are
a
few
too
many
to
list
here
,
so
I
will
redirect
you
to
ye
olde
ChangeLog
.
Eric
:
Remember
back
in
the
day
when
TOC
was
the
only
protocol
Gaim
could
use
?
Remember
the
login
window
from
back
then
?
Back
before
Gaim
had
perl
or
plugins
or
multiple
connections
or
10
different
protocols
.
Things
have
changed
so
much
since
then
.
Many
more
changes
in
this
release
as
well
.
All
good
things
.
Don
't forget to talk to SmarterChild.
0.46 (10/18/2001):
Rob: Hey guys! The smores were great! I really enjoyed meeting
up with all of you guys and singing campfire songs. It was
really awesome. Thanks for the beer, too. Next time, it'
s
on
me
.
This
release
has
quite
the
number
of
bug
fixes
.
I
won
't bother
going into detail here. Just ust it, love it, live it - SEGA!
Eric: Lots of fixes. Things compile well now. ICQ has stopped
crashing on PPC and Sparc. If you know someone who isn'
t
using
Gaim
because
it
was
unstable
,
please
get
them
to
try
this
version
.
It
's much better, I promise.
0.45 (10/04/2001):
Eric: Well, it seems that the time has come for yet another
release. There are several yummy additions in this release, and
quite a few useful bugfixes as well. Unfortunately it seems that
Rob is currently unavailable; he joins us in spirit. He'
ll
be
joining
us
later
for
a
group
sing
-
along
and
smores
by
the
campfire
.
But
for
now
,
you
'll need to keep yourselves occupied
with 0.45. And remember, a happy hacker is a pimpin'
penguin
.
0.44
(
09
/
20
/
2001
)
:
Rob
:
Another
release
has
come
upon
us
.
There
were
actually
quite
a
number
of
things
in
ye
old
ChangeLog
for
this
release
.
I
don
't
feel like talking about them here, so you can read about them
in ... you guessed it .. the ChangeLog. Oh, and if you'
re
wondering
about
setting
buddy
icons
,
wait
til
0.45
or
use
CVS
shortly
after
this
release
.
;
-
)
Eric
:
You
should
all
be
using
CVS
anyway
.
This
has
become
the
slogan
in
our
IRC
room
,
#gaim
on
irc
.
openprojects
.
net
.
The
IRC
plugin
got
lots
of
updates
(
mostly
because
I
felt
bad
about
using
X
-
Chat
for
IRC
when
gaim
supposedly
had
an
IRC
plugin
),
so
you
should
load
the
plugin
and
join
us
.
:
)
0.43
(
09
/
06
/
2001
)
:
Rob
:
Well
,
I
knew
that
the
day
would
eventually
come
.
I
just
didn
't
expect it to be so soon. ;-). Yes, that'
s
right
,
Eric
and
I
finally
got
sick
of
all
of
the
pre
releases
.
We
didn
't want to make this
release an official 0.11.0. We thought that it would cause a lot
of confusion. We didn'
t
want
to
continue
our
trend
of
prereleases
either
.
So
,
since
gaim
was
first
released
officially
,
there
have
been
42
releases
.
This
is
number
43
,
hence
the
0.43
version
number
.
We
're going to stick with this trend from now on. :-).
Eric: We'
re
also
going
to
be
starting
a
release
early
,
release
often
trend
,
that
hopefully
we
'll stick to this time. Hopefully
we'
ll
be
putting
out
a
new
release
every
two
weeks
or
so
.
You
should
all
be
using
CVS
anyway
:
)
And
as
always
,
don
't forget to
report bugs! Anyway, since there'
s
only
been
9
days
since
the
last
release
not
much
has
changed
.
A
bug
-
fix
release
and
a
version
change
mostly
:
)
0.11.0
-
pre15
(
08
/
28
/
2001
)
:
Eric
:
This
isn
't a real release. Really. It'
s
just
a
quick
thing
because
pre14
doesn
't cut it for some people. Also not counting
the month break that I took it'
s
been
a
month
since
the
last
release
,
so
it
's about time. You should all be using CVS anyway.
Instructions are at http://gaim.sourceforge.net/cvs.shmtl. And
don'
t
forget
to
report
bugs
!
http
:
//
gaim
.
sourceforge
.
net
/
bug
.
php3
.
Rob
:
Hey
guys
.
I
've been rather inactive as well. It'
s
a
long
story
,
but
essentially
,
my
company
layed
off
a
bunch
of
people
,
myself
included
,
due
to
poor
management
.
I
've taken a new
job which required moving across the country. I'
m
finally
back
online
.
Once
I
manage
to
actually
get
a
desk
at
home
I
'll be
able to code with out infliciting intense pain upon my lower
back and neck. So, basically, we were inactive, but not dead.
Also, just to keep you all updated, the AOL battle is still
in progress. Our lawyers are still in negotiation with thiers.
We'
ll
keep
you
updated
with
what
happens
.
0.11.0
-
pre14
(
06
/
17
/
2001
)
:
Eric
:
Wee
.
Lots
of
fun
things
.
BIG
bug
fix
release
.
I
did
a
lot
of
stupid
things
in
the
last
one
,
hehe
.
You
all
forgive
me
though
,
right
?
Reality
is
always
controlled
by
the
people
who
are
most
insane
.
Remember
that
.
It
's a great Scott Adams quote.
Rob: I feel naughty. I should have released this a lot earlier
in the day. I have a problem though. I started cooking, invited
a couple friends over for dinner and then took a walk to a
24hr doughnut shop where I sat outside and talked about
random stuff. Oh well, at least it'
s
still
before
the
18
th
.
Enjoy
this
release
guys
!
:
-
)
0.11.0
-
pre13
(
06
/
06
/
2001
)
:
Rob
:
\
O
.
Howdy
doodie
!
This
release
isn
't coming too far behind
the previous release but hey, what can ya say, there were a couple
of good fixes in this one. Jabber & IRC can set / view the topics
of chat rooms now, napster doesnt crash on bad login names and
passwords, and the man page got a big update.
Well, that'
s
about
all
,
folks
.
Next
release
,
I
hope
to
try
to
get
group
MSN
chat
support
added
as
well
as
DCC
support
in
the
IRC
plugin
.
Peace
!
Eric
:
I
apologize
if
any
of
you
had
to
restart
your
X
server
because
of
me
.
This
release
won
't make you have to do that, I promise. There
were a couple other minor fixes with the buddy icon stuff, it still
has a way to go but at least it'
s
better
than
it
was
before
.
Oh
yeah
,
and
Oscar
is
able
to
sign
on
again
.
0.11.0
-
pre12
(
05
/
29
/
2001
)
:
Rob
:
Hi
!
O
/
.
My
girlfriend
was
visiting
me
so
I
've been busy being
unavailable online. Hooray.
There have been a lot of good changes in this release. Some improved
dialogs, some updates to IRC and MSN, as well as a nifty little thing
that Eric did that I'
ll
let
him
tell
you
about
.
Oh
yeah
,
I
also
got
food
poisoned
by
bad
eggs
.
Ugh
!
Eric
:
Every
protocol
except
TOC
has
been
improved
since
the
last
release
.
All
of
them
except
Zephyr
and
ICQ
now
use
the
same
proxy
options
,
which
you
can
set
in
the
preferences
.
ICQ
can
use
them
if
you
set
it
to
Socks5
though
.
There
are
a
bunch
of
other
good
additions
and
fixes
for
each
protocol
which
you
can
read
about
in
the
ChangeLog
.
And
,
there
's one
super cool feature that everyone seems to be asking for: Buddy Icons.
Right now you can only receive them and only in Oscar, but hey, they'
re
there
.
So
that
's it. Have fun with it :)
0.11.0-pre11 (04/30/2001):
Rob: I bought a big carton of juice today. It is now 50% empty.
A lot of the plugins got some new options and/or improvements. I
have a headache right now, though, so I won'
t
say
much
.
I
'll let
Eric talk :)
Eric: I uh. I bought 72 cans of soda yesterday. It only cost $15
or so. I figure I'
ll
be
through
it
in
less
than
two
weeks
.
A
dollar
a
day
on
soda
isn
't so bad. For the fourth release in a row,
Oscar is fixed. Isn'
t
that
exciting
.
Judging
from
history
I
'd say
that it won'
t
stay
fixed
long
;
but
judging
from
what
I
know
has
changed
,
we
shouldn
't have any more troubles.
Rob: --. .- .. -- / .. ... / --. .-. . .- - --..-- / --. .- .. -- /
.. ... / --. --- --- -.. .-.-.-
I don'
t
have
a
headache
anymore
!
Hooray
!
Eric
got
a
good
deal
on
those
drinks
.
I
bought
some
bananas
.
They
're very green. Oh, and I cooked
a steak last night. It was 16 oz. It was good.
0.11.0-pre10 (04/13/2001):
Rob: EEP! It'
s
Friday
the
13
th
!!!
I
think
I
fixed
a
few
buggies
in
MSN
and
then
added
some
new
features
to
IRC
.
I
have
a
headache
right
now
,
though
,
so
I
won
't talk much. I think I'
m
going
to
go
to
sleep
.
Next
release
,
I
should
have
a
good
bit
more
done
on
IRC
and
will
have
made
Napster
more
stable
.
Have
fun
!!
Eric
:
There
's a new protocol plugin, Zephyr. Don'
t
use
it
!
unless
you
know
what
Zephyr
is
,
and
have
zhm
set
up
correctly
.
Also
there
were
a
lot
of
other
good
bugfixes
(
like
registering
for
Jabber
accounts
!
)
and
a
few
neat
features
.
In
this
release
,
Oscar
is
also
working
,
but
we
'll see how long that lasts, eh?
0.11.0-pre9 (03/26/2001):
Rob: Well, looks AOL was doing something naughty earlier this
morning. Thanks to a very nice guy named Adam Fritzler (you
all know him from libfaim) we'
re
now
back
online
.
Thanks
,
Adam
.
I
'll buy you a drink sometime :-).
0.11.0-pre8 (03/23/2001):
Eric: Oo wow :) So I guess the big news is that this release should
help you avoid the battle between Jabber and AOL. Most protocols
got a few good bugfixes; thanks to people who pointed them out :).
Hopefully for the next release I'
ll
make
it
so
you
can
register
a
jabber
.
org
account
,
and
then
you
can
support
Jabber
using
Gaim
.
I
think
(
I
*
think
*
)
Oscar
blocking
is
working
now
.
Haha
,
get
it
?
Oscar
blocking
?
It
took
me
a
while
to
get
it
,
too
.
But
no
,
really
,
I
think
that
the
permit
/
deny
list
in
Oscar
might
be
working
.
Rob
:
MSN
got
some
fixes
and
should
be
really
stable
now
.
It
had
a
little
100
%
CPU
eating
bug
but
that
's taken care of now. Next
on my list of repairs is the napster plugin. It works -- sorta --
sometimes. Heh. As all of you probably know already, our Oscar
support was broken yesterday. There'
s
a
little
battle
going
on
between
AOL
and
Jabber
and
we
caught
a
bullet
during
the
crossfire
.
I
think
I
just
won
the
award
for
the
most
cliches
used
in
one
paragraph
,
as
a
matter
of
fact
.
;
-
).
**
Good
luck
to
the
Jabber
guys
in
getting
this
resolved
**
0.11.0
-
pre7
(
03
/
16
/
2001
)
:
Rob
:
Hey
!
I
finally
rewrote
the
MSN
plugin
.
Sorry
,
I
'm just
a lazy code whore sometimes, heheh. It pretty much has the same
functionality as before with the exception of instability. I
didn'
t
really
like
that
feature
very
much
so
I
removed
it
.
I
hope
you
guys
don
't mind too terribly much ;-).
Eric: In this week'
s
installment
of
gaim
you
'll find a new Yahoo!
library and an option to have all conversations in one window,
in addition to numerous bug fixes and other improvements. Don'
t
forget
to
send
us
your
feedback
.
If
there
's something you want
added, changed, or fixed, head over to our SourceForge page at
http://sourceforge.net/projects/gaim/ and tells us about it.
0.11.0-pre6 (03/06/2001):
Eric: Yay! I get to go first!
The biggest change in this release is the TODO file. Lots of things
got added. There'
s
going
to
be
a
lot
of
prereleases
.
Please
help
.
Other
than
that
it
's mostly just a lot of bugfixes. Oscar got a few
new features. Head on over to http://sourceforge.net/projects/gaim
and tell us what you'
d
like
to
see
in
gaim
.
We
've gotten a lot of
great requests so far, thanks.
I think I like releasing every week.
Rob: I'
ve
been
bad
so
Eric
got
to
go
first
.
The
biggest
change
In
this
release
is
the
NEWS
file
.
It
's the only thing I contributed
to! heh, just kidding. This is a bug fix release, as Eric said.
Next release will contain my newly rewritten MSN plugin. You guys
should be happy with it :).
Oh yeah, TUCAN rocks :) Oh yeah, Eric rocks too.
0.11.0-pre5 (02/26/2001):
Rob: Yeah, I promise this is the last pre-release :-D. That seems
to be a pretty common saying around here, huh? Well, I must first
appologize. The protocols that I was working on really should be
much more developed at this point -- they should be completed,
actually. Unfortunately, my real life job (yes, I have one hehe) got
a little too busy and ate up all of my free time. I promise that
things will get better now :).
Eric: I don'
t
promise
that
this
is
the
last
pre
-
release
.
:
)
But
hopefully
releases
can
start
coming
more
often
than
once
every
two
months
.
I
don
't really have much else to say. It'
s
been
a
slow
couple
of
months
.
Rob
:
I
promise
to
hack
gaim
again
.
Please
don
't hate me.
0.11.0-pre4:
Rob: HOORAY FOR DISNEYLAND!
Eric: One more prerelease. I'
m
actually
starting
to
think
these
prereleases
are
a
good
idea
;
a
lot
of
people
reported
a
lot
of
bugs
in
pre3
and
most
of
them
are
fixed
now
.
Also
,
it
helps
with
the
whole
release
early
-
release
often
philosophy
.
The
big
news
in
this
prerelease
is
two
more
protocols
:
Jabber
and
Napster
.
Both
of
them
don
't have any of the features that make
these services cool, yet. You can'
t
use
the
transports
in
Jabber
and
you
can
't download file in Napster. But you will be able to,
soon :)
Rob and I are going on vacation starting today until after New
Year'
s
,
which
is
a
lot
of
the
reason
we
wanted
to
get
this
release
out
;
it
's much improved over pre3. Happy Holidays everyone.
0.11.0-pre3 (12/15/2000):
Rob: Well, I hadn'
t
initially
planned
on
an
0.11.0
pre3
but
it
looks
like
it
was
needed
.
That
's not necessarially a bad thing,
mind you. It just means you get to see more goodies!
This release includes some other fun features. See the ChangeLog
for more information. Also found in this wonderful release is
an MSN plugin. For all of you who have been holding onto Windows
simply because you have friends on MSN Messenger that you don'
t
want
to
leave
,
this
plugin
is
for
you
!
:
)
Guys
,
make
sure
you
send
us
bug
reports
;
preferably
on
the
SourceForge
bug
report
forum
at
http
:
//
www
.
sourceforge
.
net
/
projects
/
gaim
/
.
This
will
allow
both
Eric
and
I
to
handle
the
bugs
and
will
prevent
either
one
of
us
from
losing
the
bug
reports
that
are
sent
via
AIM
:
-
)
Eric
:
Hey
everybody
,
Rob
and
I
really
want
to
hear
what
you
guys
want
to
see
in
gaim
.
Head
over
to
http
:
//
sourceforge
.
net
/
projects
/
gaim
and
leave
a
message
in
the
Open
Discussion
forum
.
We
've gotten a lot of
good ideas so far (most of them didn'
t
make
it
into
this
release
,
unfortunately
).
If
any
of
you
want
to
test
out
your
mad
coding
skills
,
I
can
think
of
a
few
projects
that
would
be
incredibly
useful
.
Send
me
or
Rob
an
IM
and
we
'll let you know how you can help. And don'
t
forget
to
read
the
HACKING
file
to
see
how
gaim
's put together.
This is hopefully going to be the last prerelease; now that all the
protocols that we'
re
going
to
be
doing
for
0.11.0
are
available
it
's
mostly just going to be hacking on them and getting them in usable
condition before the final release. Don'
t
forget
to
send
us
bug
reports
;)
0.11.0
-
pre2
(
12
/
04
/
2000
)
:
Rob
:
I
messed
up
.
Oh
well
,
it
's fixed.
0.11.0-pre1 (12/03/2000):
Rob: Hey guys! Guess what!? Yup, you'
re
correct
!
It
's the pre1
release of 0.11.0. We have all sorts of goodies in this release!
Check out the ChangeLog file. As always if you find any bugs,
please report them on www.sourceforge.net/projects/gaim/
You may find several small bugs as this is still a prerelease.
You may want to note that my IRC plugin does not have full
functionality as of yet. All of the important / commands will be
added before the final release. Also, if someone could send me
some good buddylist pixmaps for the irc plugin then I'
d
much
appreciate
it
.
Thanks
to
everyone
who
made
this
new
release
possible
!
If
you
have
any
ideas
,
comments
,
or
suggestions
,
please
let
us
know
either
by
e
-
mail
or
via
the
source
forge
message
board
at
the
URL
above
.
:
)
Eric
:
So
what
was
Yay
!
For
Gaim
!
?
Yay
was
the
codename
for
the
Yahoo
plugin
.
The
whole
point
of
all
of
these
changes
was
I
wanted
to
make
a
proof
-
of
-
concept
plugin
that
would
let
Gaim
sign
into
Yahoo
.
It
turned
out
to
be
pretty
much
impossible
with
the
old
code
.
So
,
Rob
and
I
hacked
gaim
so
we
could
do
just
that
.
There
's now a whole new
class of plugins, Protocol Plugins, that let users dynamically add new
protocols to Gaim. Just load the plugin, and create a new account that
uses that protocol, and you'
re
set
!
Yay
!
(
Oscar
and
TOC
are
both
still
static
.
Gaim
is
,
after
all
,
primarily
an
AIM
client
.)
Lots
of
people
have
been
very
generous
and
contributed
a
lot
of
time
and
effort
to
writing
some
really
nice
patches
for
gaim
since
the
last
release
.
To
all
of
you
,
a
big
thanks
.
0.10.3
(
10
/
09
/
2000
)
:
Rob
:
I
am
dumb
.
Eric
:
I
am
not
dumb
.
0.10.2
(
10
/
07
/
2000
)
:
Rob
:
What
do
you
want
me
to
say
for
yours
?
Eric
:
What
happened
since
the
last
release
?
Rob
:
You
got
DSL
.
Eric
:
Oh
yeah
,
I
'm more available now.
Rob: On a more serious note, this is just a quick release
to hold everyone over. Look for some very awesome things
coming in the next version. I can'
t
say
what
,
just
yet
,
but
what
I
can
say
is
,
Yay
!
For
Gaim
!
0.10.1
(
09
/
15
/
2000
)
:
Rob
:
Hi
Hi
Hi
!
Yet
another
gaim
release
pushed
out
the
door
for
you
guys
.
I
hope
you
all
enjoy
it
.
There
was
a
few
minor
issues
cleared
up
in
this
version
as
well
as
the
repair
of
OSCAR
support
.
Hopefully
we
won
't run into the same problem
as before. Oh well ;-). There'
s
also
a
few
small
extra
goodies
in
here
for
you
guys
just
check
out
the
Change
Log
.
I
hope
you
all
enjoy
and
take
care
!
Eric
:
Wanna
know
what
the
Oscar
problem
was
?
You
'll laugh. 2 bytes.
The fix was changing 0x07da to 0x0686. Anyway, aside from the fix
for that, there are a couple other good things. Beware of DSL nazis.
They won'
t
give
you
service
until
6
weeks
after
you
order
it
.
So
um
,
yeah
.
0.10.0
(
09
/
11
/
2000
)
:
Rob
:
Well
peoples
,
I
know
that
it
's been a while since our
last release. Here we go. Some brand spankin'
new
interfaces
for
you
guys
to
oogle
at
.
I
hope
you
all
enjoy
it
.
Hopefully
our
next
release
won
't take as long to finish up. Real life
kind of crept up on Eric and I and took up a lot of our times.
Life sucks that way sometimes. Anyways, we'
re
back
and
all
is
well
.
Thanks
for
hanging
in
there
guys
and
we
hope
you
enjoy
it
!
Eric
:
LWE
was
so
cool
.
Rob
and
I
met
up
there
,
we
had
a
blast
.
But
I
only
got
to
go
for
one
day
and
Rob
got
to
go
for
three
.
Lucky
bastard
.
It
's been so long since the last release that I don'
t
even
remember
what
's changed. But all of it is good :) Like Rob said, all kinds of
new UI stuff. I think there are some new features in there too. Now
I'
m
headed
back
to
school
so
I
'll have more time to hack gaim (isn'
t
that
supposed
to
be
the
reverse
?
),
just
as
soon
as
I
get
my
internet
connection
back
>
:
-/
.
Rob
:
Oh
yeah
,
some
of
our
pixmaps
may
need
a
little
work
.
We
took
a
lot
of
them
from
the
Gnome
Stock
icons
.
If
anyone
could
do
some
custom
ones
that
stay
within
the
24
x24
boundary
and
keep
the
same
idea
and
feel
as
the
gnome
icons
then
we
would
be
more
than
happy
to
use
them
.
Thanks
much
!!
Viva
la
LWE
.
0.9.20
(
07
/
14
/
2000
)
:
Rob
:
Well
,
guys
,
I
hope
you
enjoy
this
version
.
I
've done quite a bit
of work to the user interface. It'
s
still
not
in
the
state
that
I
would
like
it
to
be
,
though
.
Over
the
next
few
versions
you
will
notice
a
few
more
interface
changes
as
we
try
to
bring
a
more
professional
look
to
Gaim
.
As
always
,
we
will
stay
true
to
our
pimpin
' penguin atittude.
Eric: While Rob'
s
been
busy
making
things
pretty
,
I
've been busy
making things work :). The chat and IM windows got merged, which
means that they both have the same features (notably, IM has /me
and chat has font/color dialogs and smileys). Also smileys should
work better in general now (thanks fflew).
Rob: By the way, what Eric is saying is that he'
s
smart
and
I
'm
not and that he does all of the work and I sit on my butt all
day and claim to do work. WOOO! Just kidding, brother :-P
0.9.19 (06/09/2000):
Rob: PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA
PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA
PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA
All of that nonsense aside, there are a few things that DIDN'
T
happen
in
this
version
of
gaim
.
The
user
interface
changes
will
wait
until
the
0.9.20
release
.
We
've decided to turn 0.9.19 into a "new feature
and major bug fix" release. All/Most major bugs should be worked out
now. We'
re
sorry
about
the
problem
of
segfaulting
when
your
buddylist
stored
on
the
server
was
null
.
Oops
!
We
won
't let it happen again,
we promise.
Eric: Lots of good changes in this one, including locale support. Chat
had a lot of things done to it, but it'
s
still
not
finished
.
The
UI
didn
't get the overhaul we were planning, but we wanted to get a few
bugfixes out.
Lemme say something about reporting bugs. Please do. Please try to give
as much information as you can. But regardless of how much information
you give, please be POLITE. If you tell us our software is crap then
we'
re
probably
not
going
to
respond
well
.
Rob
:
Before
I
close
up
and
say
goodnight
,
I
'd like to say that I
agree with Eric. Reporting problems and/or helpful criticism in
a polite manner always yields the best results. Peace all, and
happy hacking.
0.9.18 (06/02/2000):
Rob: Talk about release early, release often - sheesh! We'
re
going
insane
.
Ya
know
,
I
'm not too happy with the Gaim UI. I dont know
how the rest of you feel but it'
s
time
for
a
nice
overhaul
.
In
the
next
few
days
I
'll be sitting down with some of my friends and coming
up with an improved interface. I hope you all enjoy it. It'
ll
include
better
looking
dialogs
,
icons
,
sounds
(
hopefully
lol
),
etc
.
And
--
for
your
random
silly
message
of
the
day
--
"Beans and Franks, Beans and Franks, Wine And Beer, Have No Fear!
I can sing! I can dance! I have a penguin in my pants!"
-
Rob
Flynn
after
not
having
enough
sleep
.
Eric
:
I
've had less sleep than Rob, I can guarantee you that. There'
s
actually
a
lot
going
on
in
this
release
,
despite
2
releases
2
days
ago
.
Don
't ask me how; I think the elves had something to do with it.
Oscar support is almost to the point where I'
m
considering
removing
the
'experimental'
label
from
configure
.
For
those
of
you
brave
enough
to
try
it
,
I
'd like feedback. (And if you happen to write a patch to
fix some of the stuff that would be really cool too.) Hopefully for the
next release, in addition to the cool new UI, Gaim/Faim will be able to
do nearly everything Gaim/TOC can do. (Big things coming in 0.9.19, I
can feel it....)
And just remember, you *can* have too many gummi candies. Especially if
you eat nearly a whole kilo of them. Believe me. I know. But the gummi
cherries are damn good.
0.9.17 (05/31/2000):
Rob: I am an e-mail fiend!
(after receiving 60 emails within a 5 minute period about a problem
and responding to all of them immediately)
I am stupid.
Eric: Heh heh. 2 releases in one day. I'
m
impressed
.
Maybe
one
of
these
times
we
'll actually get some of it right ;) Anyway, yeah. Just bug fixes in
this one.
Rob: Yeah, we wouldn'
t
be
ourselves
if
we
released
it
once
and
got
it
right
,
would
we
?
:
-
)
0.9.16
:
Rob
:
Blah
Blah
Blah
.
Eric
:
Looks
like
Rob
didn
't have much to say, so I'
ll
write
something
instead
:
)
There
's a few good things in this release, the most important of them
being: Better proxy support, of course. Oh yeah, and you can sign on now,
so that'
s
a
good
thing
too
.
There
's a few more good things going on in this
release, so check out the ChangeLog.
Play nicely, and we'
ll
keep
hacking
away
at
it
.
Rob
:
Go
Watch
`
Road
Trip
'.
0.9.15:
Hey boy'
s
and
girls
.
There
's not much to say here this time.
We'
re
loving
Southern
California
,
the
new
job
's going great. We just
got our company website up and the product development is going pretty
smooth. Life'
s
pretty
sweet
now
.
We
've hacked up all kinds of goodies for you in 0.9.15. There'
s
some
file
transfer
(
receive
)
support
for
those
of
you
who
have
been
wanting
it
for
a
while
.
There
's some other misc. goodies tossed in as
well. Enjoy!! Oh yeah, we need a new website. Come up with a sweet
design and get in touch with me. The current site is at:
http://www.marko.net/gaim
Thanks much!
0.9.14:
Well, there'
s
a
few
random
hacks
and
fixes
in
here
,
along
with
a
little
suprise
.
You
guessed
it
,
kiddos
,
support
for
plugins
!
Happy
hacking
!
0.9.13
:
Not
much
to
say
for
this
release
.
Bug
fixes
,
That
's all. Look
for the goodies I promised in 0.9.13 to appear in 0.9.14 which should be
released very soon now.
By the way, our CVS is now hosted over at source forge. Go check
it out at http://www.sourceforge.net. Please check there before submitting
any bug reports (You can read our CVS comments to see if we have fixed any
problems).
0.9.12:
Well guys, looks like we got some nifty things in this version.
TrueType Fonts are supported for those XFSTT buffs out there (or whatever
else you use). A crap load of those plaguing memory leaks have FINALLY been
fixed. My brother, Jeramey, and a new friend Peter Teichan helped stomp
those babies out. A rad guy by the name of Eric Warmenhoven has been
really sweet lately and has all but rewritten the Gnome Applet support :).
He submitted patch after patch. I finally got annoyed with him (just kidding bud)
and gave him CVS access. Look for Gnome Applet support in Gaim to start improving.
That'
s
about
all
for
now
.
I
wanted
to
get
this
release
out
there
.
File
Receive
support
will
be
in
0.9.13
which
is
due
out
soon
.
0.9.11
:
Jeramey
got
a
new
Comfy
Chair
!
Its
very
very
comfy
!
Whee
!
Jim
also
had
a
little
hyper
-
drunken
moment
and
started
hacking
away
at
a
new
configuration
format
for
Gaim
.
Looks
like
we
're running .gaimrc
version 1 now. Gotta love it. I got bored and hacked in a couple font
properties that will, in time, contain more features. That'
s
about
it
for
this
version
--
cept
for
that
memory
leak
we
fixed
.
Shush
!
We
're
not plumbers! -- rob
** Extra special update **
Well guys, it looks like we all stopped working on gaim, moved to California,
and took up a new job. Don'
t
worry
though
,
those
beach
bums
out
here
havent
worn
off
on
us
yet
.
I
've decided to pick up the Gaim torch myself and continue
development ont he prohect. Hopefully we wont have any more five month braks in
the project. Sorry about that, guys :)
0.9.10:
Umm. Dont ask. Silly memory leak. For those of you who
wondered, you were losing about 256 bytes every 25 seconds for each
person you have on your contact list. Make fun of us. Better yet ..
Send us beer. We'
ll
do
better
:
)
0.9.9
:
Welp
,
All
of
you
boys
and
girls
who
run
Mandrake
and
have
some
problems
with
Gaim
working
properly
,
please
check
out
the
FAQ
file
.
It
contains
a
nice
fix
submitted
by
one
of
our
users
.
I
hope
this
works
for
you
guys
!
Jim
appears
to
have
intoxicated
himself
.
This
is
,
as
always
,
a
Good
Thing
(
tm
).
His
late
-
night
adventure
with
the
liquid
-
bread
food
group
lead
to
the
birth
of
a
nice
little
feature
called
`
The
Lag
-
O
-
Meter
'. Dont
ask, just try it out :). It is pretty pointless if you have a super-fast
connection but if you are a modem user, like many of us are, then try it out.
There'
s
also
some
idle
preferences
and
some
other
little
random
bug
fixes
.
Check
'em out yo :)
0.9.8:
Get Along Lil'
Doggies
.
Heh
.
Looks
like
we
have
yet
another
new
version
of
gaim
for
you
guys
to
play
with
.
Be
gentle
now
,
it
has
a
few
new
fetures
.
The
HTML
widget
is
now
more
robust
and
we
have
*
da
da
da
*
HTTP
proxy
support
.
Oh
By
The
Way
,
Do
not
pay
too
much
attention
to
what
we
are
doing
with
this
release
.
We
are
all
a
little
bit
happy
tonight
.
You
must
love
life
.
This
is
a
special
release
of
gaim
.
We
will
be
releasing
some
wonderful
photographs
soon
..
or
perhaps
if
we
get
the
bloody
webcam
working
then
we
will
take
a
couple
of
quick
snapshots
.
Looks
like
the
Gaim
developers
convention
(
cool
name
huh
)
that
we
had
this
weekend
in
Auburn
,
AL
went
wonderfully
:
).
yum
yum
yum
.
Hahahah
.
Oh
by
the
way
.
Beware
of
insecure
rednecks
in
the
deli
.
Bad
things
.
In
(
non
)
related
news
,
Jeramey
could
not
successfully
slaughter
the
one
pound
hamburger
that
he
ordered
.
(
I
think
he
could
have
done
it
but
he
wasn
't feeling very well at the time).
Oh Yes, New Logo Too :) You likes? Thanks, Naru!
Just a little side-note: it looks like we didnt make the release that
we had expected during the Gaim Convention. Maybe we partied too much? I am
not sure. I remember watching the sun rise before I went to bed, though.
Oh well. Here'
s
your
release
!
Enjoy
!
By
The
Way
,
we
have
uploaded
our
party
pictures
to
a
website
.
http
:
//
www
.
dorky
.
net
/
gaim
/
party
/
They
are
nothing
spectacular
but
I
hope
you
enjoy
them
!
:
).
0.9.7
:
Well
,
boys
and
girls
,
it
's that time again! Yup, time for the good
release fairy to come bless us with her infinite wisdom and divine presence.
Umm, yeah, something like that. Anyways, this release has several little
"bad" network fixes (as Jim likes to say) and a couple touch-ups to a few
other features. It also features preliminary oscar support. Thanks to Jim
and Adam ("the libfaim guy") hehe :) We have also corrected a problem with
gaim not wainting to correctly save your password if you have an underscore
in it. Thanks to w1za7d for pointing out the underscore problem. '
and
\
have
also
been
fixed
in
passwords
.
:
o
)
0.9.6
:
Sorry
about
the
little
segfaulting
bugs
in
the
past
release
.
Rob
is
stupid
.
:
).
Anyways
,
they
have
been
patched
up
and
a
couple
new
features
have
been
added
.
I
hope
you
guys
enjoy
.
0.9.5
:
Well
we
added
a
myriad
of
new
features
to
this
release
.
(
A
lot
of
small
buggie
fixes
too
.)
If
you
need
a
detailed
list
just
check
out
the
ChangeLog
.
We
now
have
a
new
webpage
design
and
have
added
a
FAQ
to
the
distribution
.
Before
coming
to
us
with
any
problems
please
take
a
quick
look
through
the
FAQ
to
make
sure
we
havent
already
covered
your
question
.
Also
,
thanks
to
our
beloved
Web
Monkey
,
FlynOrange
,
we
have
all
learned
the
true
power
of
foam
weapons
,
slinkies
,
and
whoopie
cushions
.
Hmm
gotta
love
those
pranks
,
eh
?
0.8.0
:
Well
,
just
starting
the
NEWS
file
.
I
'll try to remember what'
s
new
from
the
last
version
.
Hmmm
.
BIG
code
reorg
.
Import
/
export
,
buddy
pounce
among
the
major
new
features
.
Autoconf
script
too
,
which
is
a
big
win
.
Apologies
to
those
who
submitted
patches
which
haven
'
t
made
it
in
..
I
promise
,
the
next
version
!
This
code
reorg
took
up
a
lot
of
my
time
,
and
I
want
to
get
it
out
there
.