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The entire app bundle should be signed, not just the executable.
2012-05-11, Evan Schoenberg
f8c02c748e9a
The entire app bundle should be signed, not just the executable.
/*
* Adium is the legal property of its developers, whose names are listed in the copyright file included
* with this source distribution.
*
* This program is free software; you can redistribute it and/or modify it under the terms of the GNU
* General Public License as published by the Free Software Foundation; either version 2 of the License,
* or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
* the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program; if not,
* write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "AIMediaController.h"
#import <Adium/AIMediaControllerProtocol.h>
#import <Adium/AIMedia.h>
#import "AIMediaWindowController.h"
@implementation
AIMediaController
-
(
void
)
controllerDidLoad
{
openMedias
=
[[
NSMutableArray
alloc
]
init
];
openMediaControllers
=
[[
NSMutableArray
alloc
]
init
];
}
-
(
void
)
controllerWillClose
{
[
openMedias
release
];
openMedias
=
nil
;
[
openMediaControllers
release
];
openMediaControllers
=
nil
;
}
-
(
AIMedia
*
)
mediaWithContact:
(
AIListContact
*
)
contact
onAccount
:(
AIAccount
*
)
account
{
AIMedia
*
media
=
[
AIMedia
mediaWithContact
:
contact
onAccount
:
account
];
[
openMedias
addObject
:
media
];
return
media
;
}
-
(
AIMedia
*
)
existingMediaWithContact:
(
AIListContact
*
)
contact
onAccount
:(
AIAccount
*
)
account
{
for
(
AIMedia
*
media
in
openMedias
)
{
if
(
media
.
account
==
account
&&
media
.
listContact
==
contact
)
{
return
media
;
}
}
return
nil
;
}
-
(
NSWindowController
<
AIMediaWindowController
>
*
)
windowControllerForMedia:
(
AIMedia
*
)
media
{
for
(
NSWindowController
<
AIMediaWindowController
>
*
windowController
in
openMediaControllers
)
{
if
(
windowController
.
media
==
media
)
return
windowController
;
}
AIMediaWindowController
*
windowController
=
[
AIMediaWindowController
mediaWindowControllerForMedia
:
media
];
[
openMediaControllers
addObject
:
windowController
];
return
windowController
;
}
-
(
void
)
closeMediaWindowController:
(
NSWindowController
<
AIMediaWindowController
>
*
)
mediaWindowController
{
[[
mediaWindowController
retain
]
autorelease
];
[
openMediaControllers
removeObject
:
mediaWindowController
];
}
-
(
void
)
media:
(
AIMedia
*
)
media
didSetState:
(
AIMediaState
)
state
{
}
@end