adium/adium

Docs: Minor tweaks.
adium-1.5.11
2016-09-04, Robert Vehse
307f53385811
Docs: Minor tweaks.
/*
* Adium is the legal property of its developers, whose names are listed in the copyright file included
* with this source distribution.
*
* This program is free software; you can redistribute it and/or modify it under the terms of the GNU
* General Public License as published by the Free Software Foundation; either version 2 of the License,
* or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
* the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program; if not,
* write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "AdiumSoundSets.h"
#import "AISoundController.h"
#import "AISoundSet.h"
#define SOUNDSET_RESOURCE_PATH @"Sounds"
#define SOUND_PACK_PATHNAME @"AdiumSetPathname_Private"
#define SOUND_PACK_VERSION @"AdiumSetVersion"
#define SOUND_NAMES @"Sounds"
#define SOUND_SET_PATH_EXTENSION @"AdiumSoundSet"
@implementation AdiumSoundSets
/*!
* @brief Init
*/
- (id)init {
if ((self = [super init])) {
//Create a custom sounds directory ~/Library/Application Support/Adium 2.0/Sounds
[adium createResourcePathForName:SOUNDSET_RESOURCE_PATH];
}
return self;
}
/*!
* @brief Returns all available soundsets
*
* @return NSArray of AISoundSet objects
*/
- (NSArray *)soundSets
{
NSFileManager *mgr = [NSFileManager defaultManager];
NSMutableArray *soundSets = [NSMutableArray array];
for (NSString *path in [adium resourcePathsForName:SOUNDSET_RESOURCE_PATH]) {
for (NSString *file in [mgr contentsOfDirectoryAtPath:path error:NULL]) {
if([[file pathExtension] caseInsensitiveCompare:SOUND_SET_PATH_EXTENSION] == NSOrderedSame){
NSString *fullPath = [path stringByAppendingPathComponent:file];
AISoundSet *soundSet = [AISoundSet soundSetWithContentsOfFile:fullPath];
if (soundSet) {
[soundSets addObject:soundSet];
}
}
}
}
return soundSets;
}
@end