* Adium is the legal property of its developers, whose names are listed in the copyright file included * with this source distribution. * This program is free software; you can redistribute it and/or modify it under the terms of the GNU * General Public License as published by the Free Software Foundation; either version 2 of the License, * or (at your option) any later version. * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even * the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * You should have received a copy of the GNU General Public License along with this program; if not, * write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #import "AISoundController.h" @interface AdiumSound : NSObject { NSMutableDictionary *soundCacheDict; NSMutableArray *soundCacheArray; NSTimer *soundCacheCleanupTimer; NSUInteger soundsAreMuted; * 1) Preference controller is ready - (void)controllerDidLoad; * @param inPath path to the sound file - (void)playSoundAtPath:(NSString *)inPath; * @brief Stop playing a sound * @par Playback must have been started through \c AdiumSound; otherwise, the results are undefined. * @param inPath path to the sound file - (void)stopPlayingSoundAtPath:(NSString *)inPath; /*! @brief Mute or unmute sounds. * @par Calls to this method nest: If you call this method twice with \c YES, you must then call it twice with \c NO, or sounds will not be unmuted. * @param mute \c YES if you want sounds muted; \c NO if you want sounds unmuted. - (void)setSoundsAreMuted:(BOOL)mute;